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This is a tutorial video showing how to control spline handles in geometry nodes and how to view spline handles in procedural geometry. At the end I include an example of how procedural curves can be used with 3d meshes to create columns. Meshes created in this way are far more efficient and clean than what can be achieved by, for example, distorting a high-poly cylinder with set position and math. This video was born out of the tedium of modeling columns in the traditional way. Procedural generation is generally easier, but had to develop some techniques for dealing with spline handles. These are novel enough to share. To minimize complexity I really only scratch the surface of effects it is possible to create with procedurally generated curves. In particular all of the examples here are symmetric, but some incredible results are possible when you introduce asymmetry something that would be even more difficult to achieve in traditional modeling. I was also frustrated my inability to see the curve handles generated inside geometry nodes so I developed a viewer for them which is also presented here. If there is a built-in way to view the control points and handles of a curve generated in geometry nodes please let me know in the comments below. 00:00 Intro 01:43 Starting circle 02:47 Reformed circle 03:36 Move postion along angle group 07:27 Spline handle viewer 10:47 Curve to 3d #blendertutorial #blender #texture #3d