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So, IKwhite textures. Really cool texture theme to look at, dunno if I'd ever make another map using it though. As I found out while making it, the texture wads that currently exist for IKwhite are kinda not great. Like, one of them has something like 900 duplicate textures, and the other one is missing some textures, so that's fun. Half-tempted to try and rectify this somehow, because I really do think this is one of the biggest hurdles with the texture set, it's just way more overwhelming to work with at first glance than it needs to be. Will say though, probably my favorite map I've made visually, so IKwhite must be doing something right. Don't know if I have anything else big really planned at the moment though. Like, the main thing I was probing after releasing this was a merge of the maps I made for SM228 and SM229 (I retextured the SM228 entry and recently decided to merge it with the SM229 map), and I'm not really expecting to release that, unless it randomly shows up in something else. Anyway, marking secrets, as usual. Nightmare plays a bit different from Hard, due to some monster placements being slightly altered compared to Hard, and also having a few extra monsters (One of the things I really like about Progs_Dump, being able to customize the Nightmare difficulty without affecting the Hard difficulty) This map also has a few skips in it, I considered removing them, but opted to leave them in because I thought they were kinda funny. - - [ Map Download ] https://www.slipseer.com/index.php?re... - - Timestamps: 0:00 - Start 0:15 - Secret 1 1:36 - Secret 2 2:31 - Secret 3 4:02 - Secret 4 6:16 - Secret 5 8:11- Secret 7 8:38- Secret 6 10:09 - Secret 8 10:50 - Secret 9 12:10 - Secret 10 12:50 - Secret 11 13:21 - Secret 12 14:59 - Secret 13 15:26 - Secret 14 16:53- Secret 15 17:11 - Unmarked Secret 18:54 - Secrets done, rest of map