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This video is just a devlog, because I didn't have enough time to work on it. Because I noticed some animation transitions sometimes look less smooth (I think even though it's actually not visible and not important) maybe next time I will do some tweaks and improvements on the animation and movement logic. for Stairs Movement I think if it is not important, I think not to add it, because it's just animation, without predictive IK or Foot IK, IK against feet is so complicated, even causing some animated transitions to look terrible (Or I'll plan to keep it with a new, better animation). The logic of Fall, Jump, Gravity is similar to Standard Asset Unity, but when the character jumps he can use the Left/Right Leg, depending on which leg is in front first, same as landing logic, using Left/Right Foot then continue to Stop Movement or keep Moving (This logic needs some refinement as it requires a lot of clarity in the animation transitions).