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In this Heroes of Newerth Midwars match, Pharaoh crashes into battle with relentless aggression and absolute battlefield control. One moment the lane looks calm, the next a chain flies out and someone gets dragged straight into the heart of the fight. This isn’t a guide or a breakdown. It’s pure Midwars chaos, no mic and no commentary, just the raw energy of Heroes of Newerth. Pharaoh is built for moments where everything explodes at once. The moment he commits, the entire fight shifts. Enemies suddenly find themselves pulled into brutal close-range battles where escape becomes nearly impossible. Every initiation has the potential to ignite a full teamfight, and when the timing is right, the result is pure destruction. Midwars thrives on constant action. Fights break out again and again, heroes clash without warning, and momentum can flip in seconds. Pharaoh fits perfectly into that chaos. He forces the pace of the match, creating the kind of sudden engagements that turn quiet moments into complete mayhem. This match captures that energy. Unexpected dives, desperate attempts to escape, chaotic teamfights where everything happens at once. Some fights are perfectly timed. Others are messy, explosive, and completely unpredictable. That is exactly what makes Midwars so entertaining to watch. Skills: HELLFIRE For a brief period, Pharaoh summons fire plumes around him that randomly hit enemy targets nearby, injuring each one and briefly stunning them. WALL OF MUMMIES Pharaoh conjures a wall of Mummies to surround him and anybody else who is close enough. Enemies will be pushed away and damaged if they get too close. TORMENTED SOUL Anywhere on the map, Pharaoh can direct a tortured soul toward his intended destination. When the soul reaches the predetermined spot, it self-destructs, releasing its dark energy to harm foes nearby. WRATH OF THE PHARAOH Pharaoh focuses his entire attention in a specific area. His concentration is so strong that it manifests physically as it moves in the intended direction. Pharaoh will charge toward the opponent unit’s location if it collides with it, damaging and stunning it.