У нас вы можете посмотреть бесплатно Division 2 Incursion: Guide To Rushing Lovebirds So We Can All Forget About The Gate Strat или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
This video is dedicated to every player who says their group needs to waste their groups time doing the gate strat because "the group lacks DPS". I promise, DPS is not the problem, it really never is. The gate strat is literally more difficult to pull off than just simply rushing, PLEASE let the gate strat die. 1 Future Initiative Healer on Technician: https://www.evernote.com/shard/s588/s... 3 Striker DPS With both Strikers chest and backpack, 1p Ceska and ideally Bloody Knuckles: https://www.evernote.com/shard/s588/s... You don't strictly need these builds, I have done it where we all used high end builds with yellow cores to be intentionally useless, and another run where we all used 6p 5:11 builds. But 3 Striker 1 FI is common/recommended for a reason. People who don't think they have enough DPS simply just don't understand what needs to be done for the rushing strategy. I was annoyed that all the popular YT guides are all rushed week 1 videos at the release of the incursion made by people who only had a run or two completed. Quick rundown on the rush strategy, assuming a typical group of 4: Skills: Healer will have restore hive and repair chem launcher. Among the 3 DPS players you will have at least 1 of each skill to significantly boost your groups damage: Booster Hive Striker Shield (from firewall spec) Decoy Scanner (or Remote) Pulse Drop a decoy as you run in to attract Johnson, otherwise he will shock you while you try to damage Martinez. Run in and use an ACS12 to build striker stacks and damage 1 bar if Martinez's armor, this will swap The Kid, Lovebirds drone. Kill the drone to start the damage phase. The FI healer will OC once The Kid is dead, once OC is active the DPS players will drop the booster hive and pulse. Once the drone is dead (not before) go under the arches so Johnson will through the sniper turret above where it won't hit anyone. DPS players will toss a grenade to proc sledge and activate bloody knuckles. THIS IS THE KEY TRICK TO THIS FIGHT: Shoot Martinez until Johnson comes up, but once you see Johnson dump all your damage into Johnson. Bring Johnson down to less than 4 bars of health remaining, this will cause him to deploy the healing station and give you more time in this damage phase. Often failed attempts will be caused by Johnson getting the drone up before you bring him to this threshold. An attempt where the drone comes back up when Johnson has just over 4 bars of health remaining, no matter where Martinez is currently at, is an attempt that was very close to being successful. Kill the healing station immediately and switch all damage to Martinez. Bring Martinez down to 4 bars of armor remaining, then swap back to Johnson until Johnson is dead, then swap back to Martinez and kill Martinez. For the healer: OC when the drone is dead and drop chem heals to keep everyone alive. Martinez will throw an emp grenade eventually, so being in technician spec and having the hive within 5m of your group will make you all immune to emp and your heals becoming useless. The healers primary job is not actually healing (although try to keep a chem heal active at all times), it is keeping sledgehammer active throughout the fight. Keep it up, it's a stupidly OP buff. Try to time the grenades so you throw while it's active and but they explode after sledge is gone. Keep an eye on how well timed @Souless13_ throws his grenades to keep sledge active, in addition to dropping the occasional heal.