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The more braindead and... """"easier""""... build available to Luna. This build so far is stronger and faster than Luna's 1 Ego build; however, they both realistically share the same level of strength. WA build also has the disadvantage of lacking a natural gather whereas the Basic 1 Ego Build has a incorporated gather. Due to this lack of gather, this build is basically hugely reliant on gather ELFs and Vill-V 2nd Core doing the job of gathering enemies. Or making use of Kosma's Support Skill. Either way, the sequence for this build is as follows: Gather mobs, then tap Flashing Wep Active into spam tapping the Wep Active (Hold will cast Combo so avoid that unless you need its gather). Use Ultimate when necessary as Finisher or, with the Divine Pact Ego signet, to refresh the Frenzy Bar. Without Divine Pact, everytime your Bar is depleted, manually charge it by holding Wep Active until it flashes and repeat the whole process again. Read below for full explanation. 12% TDM Emblem used. All Double Floors cleared. S1 Rank 1453 Atk 4/4 LV. I still don't know the downscalability that LV has for worse gear, it's yet to be tested. However, so far, she does perfectly fine as 4/4 even in unfavorable weathers. Boss to be Picked: Andrius, then Elysia or Vill-V Note: On 7.0 Weather, the boss picked will be Cruised Tribunal. Supports picked: AE + BR Note: AE and BR will be your staple supports for the remainder of the run. You can bring BK instead of BR by F9/F10 Shop to deal with Heimdall. Remembrance Sigils: Pseudo Miracle & Falling in Past Light Note: Su has the capability to be much better than Vill-V start on weathers where it's +2. Otherwise, Vill-V start is always the default one. Load Buffs: Wep Active +25% TDT on Hit, Enemies +2% TDM Taken every 50 Hits, Max HP +200 Ego Signets: Chase is your starting Ego signet with Hermit as must-get by F2 Ego, as it's necessary for the build to have the damage it needs. Prioritize getting Divine Pact if a 3rd Ego door appears during your run. Priority of order of cores below. Note that the order will change based on your RNG portal luck. Also order of mentioned signets is their priority. [Ideal Order from F1-F7: 2 Ego Start (Chase + Hermit) into Vill-V F3, finish V-V 2nd Core by F4 Double, grab Vill-V's Drama Enhanced F5, go shop F6, buy Griseo's Red Paint and 2 of Su's signets (ideally 25 Hits + TDM Taken or TDM) OR one of them + one Kalpas/Kosma signet. Finish either Kalpas 2nd Core or Su 1st Core by F7 Double depending on what you get; with Kalpas taking priority as you otherwise won't be getting buffs from it without his 2nd Core.] 1- Vill-V: Pendulum, Conflict, Magic, 2nd Core, Drama, Puppetry Note: Drama is a must and high priority to upgrade to +3 if possible; grab Puppetry eventually as it'll allow for full uptime of Drama's debuff. 2- Kalpas: TDM, Phys/Elem DMG, Max HP%, 2nd Core Note: Upgrade Kalpas' TDM and Phys/Elem DMG to +2 or +3 if RNG doesn't give you good Signets. Don't bother with any more Kalpas signets after 2nd Core is finished. 3- Su: 25 Hits, TDM Taken, TDM, 60 Hits, 1st Core, Shieldbreak, TDM Taken Note: You can also go without Shieldbreak and TDM Taken Enhanceds depending on RNG. 3- Pardofelis: Max HP/SP, TDM, Phys/Elem DMG, 1st Core 4- Kosma (Felis Shop Signets): Basic ATK, Ultimate, Ultimate Evasion, Shieldbreak, Rend Extension (Optional), 2nd Core (Optional) Note: Realistically, LV can't proc Kosma's Rend that often and consistently to be making good use out of either of his Cores, especially on this build. Due to this, it's better to get Kosma's signets from Shop for the unconditional DMG bonuses just from LV being Bleed Tag user. 5- Griseo (Felis Shop Signets): Red, Yellow, Black (Optional) Note: Red Paint is a must and is high priority to upgrade.