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00:00 Image rotate & watch case planning 00:20 Dial circle alignment 00:48 Creating text (Units & numbers) 01:30 Centre alignment & rotation 02:28 Setting 3D cursor & radial placement 03:27 Equal spacing explanation (Portfolio tip) 04:10 Manual number placement (400–60 markers) 07:11 Isolating markers for bump creation 08:01 Viewport Render Preview method 08:25 Increasing resolution to 4096 09:11 Saving bump image (PNG format) 09:35 Organising into a new collection 10:36 Creating new bump texture 11:46 Connecting Bump node in Shader Editor 12:20 Loading saved bump image 13:03 Switching to Stencil (Texture Paint setup) 15:16 Painting bump map inside Blender 17:13 Saving final bump map 17:28 Fixing UV rotation issue 18:39 Erasing unwanted bump areas 21:16 Re-loading corrected bump image 24:29 Adjusting bump strength & distance 25:42 Adding ColorRamp & Mix Shader 28:54 Bump vs Normal map discussion 31:12 4K Render test 34:04 Render time check (7 seconds) 31:56 Creating separate material for the watch case 32:37 Freelancing discussion In this live session, I created the outer watch case markers using a bump map technique completely inside Blender without using any external software. I demonstrated how to: Rotate and align reference images Create dial numbers and units Convert viewport preview into a high-resolution image Generate a custom bump map (4096 resolution) Apply bump using Shader Editor Fix UV rotation issues Control strength, distance, and invert values Separate materials to avoid unwanted bump influence Clean up unused images (Purge Data) Adjust final shading using ColorRamp and Mix Shader This is my personal workflow for creating quick bump details directly in Blender. This method is efficient for portfolio models and controlled surface detailing. Finally, I rendered the watch in 4K and discussed rendering time optimization based on system configuration. If you have any doubts about the watch modelling or bump workflow, let me know in the comments. #Blender3D #BlenderTutorial #WatchModeling #BumpMap #BlenderShader #ProductModeling #CGI #3DModeling #BlenderWorkflow #Freelancing