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Patreon: / nextlevelnarrative Twitter: / nxtlvlnarrative Website: https://www.nextlevelnarrative.com/ Ludonarrative Dissonance is one of the most misunderstood things in gaming. But it's also way less important than its opposite: Ludonarrative Resonance. I've always had massive respect for games that carefully design both their stories and their gameplay loops to accommodate each other, rather than have the two be separate things (like cutscenes vs. gameplay). In this video, I talk about how 2 games, Hades and It Takes Two, cleverly implement story design into their gameplay in a way that feels organic and never interrupts the fun gameplay to give out some boring exposition or information. More importantly, they feel like extremely polished, cohesive games as a result. Timestamps: 00:00 - What Great Narrative Design Looks Like 01:25 - Ludonarrative RESONANCE 03:50 - Ludonarrative Resonance in Hades 09:04 - THE GAME AWARDS ARE A SCAM 09:34 - Why it Works in Hades 10:50 - It Takes Two is Amazing 14:26 - The Snow Globe Level in It Takes Two 17:33 - Why It Takes Two Stuck With Me 18:27 - Why Ludonarrative Resonance is So Important