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TİKTOK ORTAK CANLI YAYIN / Resident Evil 7 Biohazard Gold Edition #ResidentEvil7 #ResidentEvil #Biohazard #KorkuOyunu #SurvivalHorror #PS4 #Xbox #Steam #Oyun #Oyunİncelemesi #KıyametSenaryosu #BirinciŞahıs #Gerilim #Zombi #OyunTaktikleri #OyunBölümü #HikayeTemelli #Aksiyon #Korku #DinamikOynanış #ÇevreselBulmacalar #KorkuOyunları #YeniGelişmeler #YenilenmişGrafikler #Kombinasyon #RakipAnalizi #SavaşStratejileri #GizemliOrtamlar #GerçekZamanlıOyun #EtkileşimliHikaye #OyunDünyası #YetenekGeliştirme #YalnızSavaşçı #OyunKorkusu #EşsizAtmosfer #OyunSerisi #OyunGeliştirici #Capcom #Acayipİçerikler #ZorluGörevler #EğlenceliOyunlar #YenilikçiOynanış #KorkuDeneyimi #ZamanKısıtlamalıOyun #HikayeModu #DLC #AltGörevler #EfsaneviOynanış #TekrarOynanabilirlik #SıraDışıKarakterler #SavaşVeYenilik #ÇevrimiçiTopluluk #YetenekÖğrenme #OyunEğlencesi #OyunBaşarısı #KorkuDoluAnlar #ZombiHayattaKalma #Oyunİçeriği #İçerikGeliştirme #HayattaKalmaStratejileri #ZorlukSeviyeleri #GizemliKarakterler #GelişmişYapayZeka #SıraDışıSenaryo #KorkuSeverler #BölümGeçişleri #OyunAtmosferi #OyunYönetimi #OyunDeneyimi #OyunHayranları #MaceraDoluOyun #YetenekKullanımı #OyunSıralaması #ÖzgünOyunlar #OyunHedefleri #GerilimDoluİçerik #TaktikselOynanış #ZombiSavaşları #DijitalKorku #NostaljikOyun #SerininDevamı #OyunKazançları #OyunHikayesi #BağımlılıkYaratan #TehlikeliOrtam #UyandıranKorku #SanalKorku #EğlenceliMacera #KorkuOyunDokusu #DuygusalBağ #OyunDostluğu #HikayeYazımı #EfsaneSeriler #GerilimDoluGörevler #ZombiKovalamaca Resident Evil 7: Biohazard[a] is a 2017 survival horror game developed and published by Capcom. The seventh main installment in the Resident Evil series, the player controls Ethan Winters as he searches for his long-missing wife in a derelict plantation occupied by an infected family, solving puzzles and fighting enemies. Resident Evil 7 diverges from the more action-oriented Resident Evil 5 and Resident Evil 6, returning to the franchise's survival horror roots, emphasizing exploration. It is the first main Resident Evil game to use a first-person view. Resident Evil 7 is the first full-length game to use Capcom's in-house RE Engine. The development was led by Koshi Nakanishi, director of Resident Evil: Revelations. A year prior to its announcement at E3 2016, it was presented as a virtual reality demo called Kitchen. The team took inspiration from the 1981 film The Evil Dead, scaled back the game to one location, and used a first-person perspective to immerse players. Two downloadable content scenarios were released, Not a Hero and End of Zoe. Resident Evil 7 was released in January 2017 for PlayStation 4, Windows, Xbox One, followed by a cloud version for the Nintendo Switch in May 2018 in Japan and December 2022 worldwide, PlayStation 5 and Xbox Series X/S versions in June 2022, iOS, iPadOS and macOS versions in July 2024, and an upcoming Nintendo Switch 2 version scheduled for February 2026. It also supports the PlayStation VR headset. The game received generally favorable reviews and was considered a return to form for the series; critics praised Capcom's new RE Engine, gameplay, puzzles, atmosphere, story, and virtual reality option, but the boss battles, limited enemy variety, and the slower pace of the final chapter drew some criticism. As of June 30, 2025, the game has sold 15.4 million units, making it the 2nd best-selling game in the franchise.[1] It was nominated for several end-of-year accolades. A sequel, Resident Evil Village, was released on May 7, 2021. Resident Evil 7: Biohazard is a survival horror game viewed from the first-person – the second game in the series and the first main line game to use such a perspective. The player controls new protagonist Ethan Winters as he explores the Baker family's abandoned rural estate in Dulvey, Louisiana, to try and save his wife Mia.[2][3] Ethan can freely rotate the camera around to view his surroundings, move in any direction, alternate between walking and sprinting to cover more ground, and interact with his surroundings to find helpful items such as weapons, ammunition, and healing items. New commands include guarding, allowing Ethan to block attacks to reduce damage, and crouching, which lets him fit through confined spaces or use stealth to evade enemies.