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We had a lot of first person interactions in this game. Everything from simple touchscreen button pushes to ripping off a dead technician's arm. Many times this would involve world objects as well. I did most of the hard surface rigging in this game from one joint doors to thirty joint doors or more complex setups like the medical station, in addition to the animations on the object and player. I also created a mel script to generate all the data need to tie everything together in-game for these type of multi object animations. This made all of the necessary files and then let you view it in-game quickly with one or two button presses. That script could be used for any type of animation involving multiple objects or characters that needed to be played in-sync and was particularly useful for things like this, as well as weapon pickups, etc. ARGENT ENERGY FILTER ·rig and animation TECH ARM RIPOFF ·animation ACCESS PANEL ·rig and animation PRY OPEN BLUE COLLAR DOOR ·rig and animation PRY OPEN INDUSTRIAL DOOR ·rig and animation PRY OPEN CAGE DOOR ·rig and animation LIFT OPEN EMT DOOR ·rig and animation KICK VENT DOOR ·rig, animation, and dynamics VENT PULL ·rig and animation VENT PUNCH ·rig, animation, and dynamics ACCESS PANEL KICK ·rig, animation, and dynamics KICK GATE ·rig and animation ARGENT ENERGY FILTER ·rig and animation CONTROL BOX & CORPSE ·rig and animation SUIT MOD CHIP PICKUP ·animation MEDICAL STATION ·rig and animation AMMO CRATE ·rig and animation RETRACTABLE HAND SCANNER ·animation ELEVATOR IMP BODY PULL ·rig and animation ARGENT ENERGY FILTER ·rig and animation WALL SCAN & DRONE ·rig and animation TECH ARM SCAN ·animation ARGENT ENERGY UPGRADE ·rig and animation POWER CELL ·rig and animation VEGA CORE ·rig and animation VEGA SHUTDOWN ·rig and animation WRAITH ENERGY INTERACTION ·rig and animation WEAPON MOD UPGRADE ·rig and animation