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Killing Floor 2's S.W.A.T. seems to make for a very engaging run-and-gun on the community-made map 'Barmwich Town' as there's a really nice balance of tight corridor areas for close-quarters, and open spots to play at range. Barmwich Town is one of the better community maps that has been added to the vanilla map pool since launch; the original creator did a great job with it. In a solo play environment, the S.W.A.T. perk in Killing Floor 2 is a well-rounded and universal playing experience, offering a well-balanced blend of stopping power, versatility, and self-sufficiency with the high rate of fire and mobility. I am using the skills shown below: • Level 5: Tactical Movement (Right) • Level 10: Tactical Reload (Right) • Level 15: Ammo Vest (Right) • Level 20: Cripple (Right) • Level 25: ZED TIME - Rapid Assault (Right) In this video I have chose to build the S.W.A.T. skills as shown above not for tankiness and sustainability, but rather for high-mobility and damage output. With a focus on speed, precision, and firepower, this skill selection is tailored to an approach that favours a high DPS run-and-gun playstyle over prolonged engagements, camping, and tanking damage. 0:00 Wave 1 1:08 Wave 2 3:33 Wave 3 5:26 Wave 4 8:55 Boss Thanks for watching, and another thanks for those of you who are subscribed!