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[TAS] デスブレイド - アマゾネス(女戦士):1400000pts. [2K.1440p/60fps] скачать в хорошем качестве

[TAS] デスブレイド - アマゾネス(女戦士):1400000pts. [2K.1440p/60fps] 8 лет назад

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[TAS] デスブレイド - アマゾネス(女戦士):1400000pts. [2K.1440p/60fps]

ヘア解禁 https://amzn.to/3vyaUUd ----- DEATH BRADE (Mutant Fighter) - AMAZONESS : 1400000pts. Using-Character: Amazoness (Cindy) Score: 1400000pts. BIOS(ver.): Japan Ver JM-3 Settings: Difficulty:Normal, Time:Normal, Life:Normal. Result: ALL(P){ 90sec×1, SP×1 }. Brand/Maker: 1991©DATA-EAST Date-of-Recording: 2017-05-21. timetable of this video: 00:00 Start-Up and Title-Screen 00:20 Select: Game-Mode and Character 00:38 01: Were-Wolf 01:24 02: Beast 02:28 03: Minotaur 03:40 04: Hydra 04:54 05: Dragon 06:18 06: Golem 09:19 07: Doppel-Ganger (mirror-match) 12:01 08: Demon 13:54 09: Arch-Mage 15:22 Ending and Credits 16:40 Results and Score-Ranking "Death Brade":    • Death Brade   notes on this game: you have to use the regular-attacks only rather than using any "grappling (throw)" or "super-move (super-throw)", if you want to try to make a high-score in this game. the problem is that you do not have a way to built the "energy-meter" actively. the only way to build the meters that is to throwing after grab the enemy, but it is not recommended as you always take a risk of the enemy's "counter-throw". because the "counter-throw" is completely ruled by randomness, so it almost ignores the controlling by your gaming skills or the assistance by any device, even if you use the 30Hz auto-fire. and also, because all enemies in this game can never block attacks as "cross-up", you can make the infinite-looping as far as you successfully continue to perfectly timed to attack using a "sliding-kick" as "cross-up" and "meaty (overlapped)" at the moment of the enemy's wake-up. however, it is also possible to be done only by manual in logical, but the high-functioning macro device is a must in order to do perfectly without any mistakes in a game. notes on this character: Amazoness (Cindy) you can gain double score or more by using a regular-attack "knee-lift:+150pts", rather than using the "Double-Chickenwing-Buster (super-move:+2000pts)". you can get a time-bonus +10000pts by your quick defeating the enemy with the remaining of 90 seconds, but it is possible in only the 1st stage. because the amount of enemy's stamina after the 2nd stage, it is physically impossible to do no matter what character you use. and also, it is not always a option that the aiming at attack by a "grappling (throw)" against all enemies after the 3rd stage, because it means a sure counterattack from the enemy in most cases. you will lose a life-bonus +100000pts by the counterattack from the enemy, even if it is just only 1px of the life-bar. and it is impossible to recover in any way. therefore, you shoud give top priority to keep the stamina of your character in 100%. --- notes on watching this video: the playthrough in this video has been made using "MAMErr" and "MacroLua". and also, you have to pay attention when you watch my videos and evaluate them, because all playthroughs in my videos are in accordance with a few special rules. those are different from the rules of "Twin-Galaxies" or "JHA" known as the standard rules for game-competitions. "learn more": https://drive.google.com/file/d/1_Phu... in addition, this video has been reedited or added with different images from the original game for the parts that are not directly related to the scoring. paradoxically, it means that we make significant changes and corrections to the original material without hesitation, if it is not directly related to the scoring. so, some people may feel that it is "excessive production" or "fake", but please understand that the top priority is to make the scoring playthrough look better. #WARASUBOFACTORY #FightingGameScorerun #ToolAssistedScorerun --- 昔、ある人から「アマゾネスで135万超えは無理」と聞いた事があり、ならば一つ自分でやってみようと思い立ちプレイしてみました。非常に困難を極めましたが、充分に満足の行く結果が出せました。

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