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This was all about survivability. Timestamps: 00:00-04:39 - Start and 1st Rotation (Normal Run) 04:40-09:05 - 2nd Rotation ("Perfect Shapes") 09:06-13:45 - 3rd Rotation (Normal Run) 13:46-14:29 - Dialogue and My Brain Hurts For this, we had at least two people who knew how to dissect on the outside stay towards the front of the room (rally flag area) each cycle. The other 3 to 4 people would go towards the back of the room (towards the wall). The game will always pull at least two people who are by the statues, with the 3rd person being random (could be people by the rally flag, or another person close to statues). With that, we got some good RNG. My role was simple: List the callouts for each cycle, namely the offset second cycle...and dissect as required. What we found successful: If you are on the inside and about to get calcified (Witness notices your efforts), start making your way to the glass wall. This will give some breathing room if there is an unstoppable in the room with you, and likely you will just need to clear thrall and the little bats flying around. Use Supers as a safety measure for survivability. I rarely used mine in the encounter, but I used a one-off super. Roaming supers would be more beneficial, especially if you plan to join the inside team. Communication is important. Everyone will have unstoppable ogres to deal with. If you get killed, do your "harumph" and then speak out about what shape you are and what needs to be done next if you were inside (trade away, combine, etc.). Do not go off on a tangent because an Ogre goomba stomped you, as the person being teleported in is already at a disadvantage. Have at least two people who know how to dissect. Keep those two towards the front of the room every round, as it reduces the chances of them getting teleported in. DO NOT randomly pick up ghosts to revive people at the end of every cycle. Be patient and listen for a callout before grabbing someone's ghost and then saying, "Where is this person?" Utilize Recuperation and any other armor mods that allow health restoration or bumps. I used Buried Bloodline for Devour; otherwise, I would've used Hammer of Sol for restoration. Aside from that, assuming you know how to do it the non-challenge way, this is not too bad. The inside team will just require an additional swap. On the outside, namely the second cycle, you actually need to know how to tell which shapes are where. There are plenty of guides out there on how to determine this, so I won't dive into it here. I believe the intrinsic for this is definitely harder, but doing this specific challenge on Master is what sank my team at least 3.5 hours worth of time, and most of it due to survivability, and not the actual mechanics.