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After about 2 weeks, here's 1-Airship. That's right, there's also airship levels! Most worlds (some won't) will also have one more level after the castle with a koopaling as a boss. This level is difficult, and quite long (I think it is too long). The main gimmick (you could guess by the level name) is rockets the player can ride on. In the first half, the player uses them to cross gaps, or reach higher places. In the second half, the player also uses them to destroy brick blocks that stand in the way. The rockets don't respawn (I tried to respawn them, but they just explode instantly when spawned using generators. I haven't tried lua code, but it would take ages to copy every rocket's x and y cords, and I still think the rockets would explode if spawned using code too just like using generators), so you have to be really careful when using them. In the second half, in the really long rocket ride, there were also cannonballs the player would've needed to dodge, but I removed them since I thought they were too difficult to jump and land on the 1 block rocket. (There's still 1 cannonball dodge at the end of the level as you can see in the video, but I removed that as well). This level also introduces the Propeller Mushroom, which is actually a powerup that's not a level powerup, but a powerup the player can use in the whole episode, though there's not much levels using this powerup yet. (Currently this level is the only one using it). The koopaling the player has to fight is Larry, who is a quite easy boss after the castle, and it's a boss I haven't made, since you can see it's a lot different from the other 2 in world 1. The video isn't the best (like at the end you can't even see the luigi dialogue since I just happened to defeat larry right above the ? orb), but then it's for you to see that dialogue when the episode is relased. No way I will record this again, since there were so many failed attemps to do so (not dying in the level, mostly technical issues). And then this is the last level of world 1. The next level won't likely be relased quickly, since I do have to do a lot of stuff, meaning the next level might take even 3 weeks to relase, or even a month, depends on how much effort I put in every day. As always, this is not the final version of the level, since there's still problems here and there. Music Credit(s): (Before The Level And Boss) Yoshi's Island - Before Boss By Koji Kondo • YI Music Before Boss (Main Level) Super Mario Galaxy/New Super Mario Bros Wii - Airship Theme Orchestra By SymphOva • Airship Theme - Super Mario Galaxy / NSMB ... (Before Boss Fight Cutscene) Mario & Luigi: Partners In Time - Ominous By Yoko Shimomura • Ominous - Mario & Luigi: Partners in Time OST (Boss Fight) Newer Super Mario Bros Wii - Castle Boss Remix By Newer Betelgeuse Universe • Fan Fridays 7 - NSMBW Castle Boss Mashup (... (After Beating The Boss) Super Mario 3d World - Victory March By Mahito Yokota, Koji Kondo, Toru Minegishi, and Yasuaki Iwata • Victory March - Super Mario 3D World