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Ryan Zingler has been in the game industry since 2010. He has worked on IP’s such as the Fallout New Vegas, Dungeon Siege 3, The Tomb raider Reboot series, and Avengers. Ryan has worked at Crystal dynamics since 2011 and is currently working on an unannounced project. His career started as a junior-level designer who later morphed into a senior technical designer position. Highlights of the Episode: 0:00 Introduction 0:16 Introduction of guest 1:43 Early inspirations 10:26 First step: Obsidian Entertainment 11:58 How well schools prepare you for the industry 14:38 How communication changed through covid 17:14 Internships in the games industry 19:10 Biggest surprise getting into the games industry 20:41 An average Senior Technical Designer's day 24:20 Tools 26:21 What should people be good at if they want your role 37:12 Anything taught in school that prepared you for the industry 38:20 Ever been tempted to leave the security of the largest studio for creative freedom? 40:09 Good things to ask during an interview 44:52 Tips on doing research on companies 47:51 Advice for anyone coming in cold 51:22 Favorite games at the moment 54:55 Best content to show when you do not have AAA game experience 59:36 Have you ever reached a point where you thought of giving up? 1:00:00 Biggest challenge so far 1:03:07 Do you treat each new game or concept with a formula 1:06:30 What are you excited about in the future? 1:09:59 Thoughts on film people coming to games and vice versa 1:17:20 Outro Connecting with the Guest: LinkedIn: / crystal-dynamics Website: https://www.crystald.com/ Facebook: / crystaldynamics Connecting with CG Pro: Facebook: / becomecgpro Instagram: / becomecgpro Website: https://www.becomecgpro.com/ Twitter: / edgevisualcg Game Design Course: https://www.becomecgpro.com/gamedesig... RSVP here for upcoming CG Pro Podcasts: https://www.eventbrite.com/o/cg-pro-3... #virtualproduction #gameindustry #becomecgpro