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Heroic Bolt Sniper Rifle EXPLODES Heads In NEW Tyranid Mission - True Solo Absolute | Space Marine 2 скачать в хорошем качестве

Heroic Bolt Sniper Rifle EXPLODES Heads In NEW Tyranid Mission - True Solo Absolute | Space Marine 2 2 дня назад

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Heroic Bolt Sniper Rifle EXPLODES Heads In NEW Tyranid Mission - True Solo Absolute | Space Marine 2

First time doing a true solo of the new map. And we are using the new Heroic Bolt Sniper Rifle and it is crazy strong. It has less base damage than the other variants, but makes up for it with a 10x headshot multiplier. As long as your hitting headshots, you should be doing more damage than the other variants. Landing body shots with the other variant wasn't good either and you always wanted to hit headshots anyway. The trade off is that it has really low ammo capacity. I'm talking only 6 shots without ammo perks (3 capacity, 3 reserve). But It has a heroic perk called: "Replenishing Hit" which reads: "After performing a Headshot, one round is automatically reloaded into the Weapon". It might sound confusing, but the ammo is not coming from your reserve, it is just a free bullet from thin air(or maybe the warp). So basically if you land all your headshots you will never run out of ammo. But sometimes we do miss, but that is okay because we have 2 ammo recovery perks. One is the prestige perk "Versatile Precision" which restores 15% primary ammo when you kill something with your secondary and it has a 15 second cooldown. The second perk is the bolt sniper weapon perk "Reloaded Restoration"; which states "After reloading. Ammo Reserve is restored by 50% of the enemies hit". This is a great perk because even if you miss your headshot and land a body shot it will remember the shots you landed even if they are not headshots. So for example lets say you shot 6 times and landed 4 headshots and 2 body shots. So that means you will lose 2 bullets, but when you reload due to "Reloaded Restoration" you will recover 3 bullets, so you lose nothing. Another important thing about "Replenishing Hit" is that it keeps your ammo at the same count. So for example if you have 3 bullets as you max capacity and land a headshot while you have 3 bullets, it will stay as 3 bullets. This is great for perks like "Strong Start" which says "First round in the magazine deals 25% more damage". This means it will always be the first shot and get a permanent 25% damage buff as long as you keep landing headshots. You can even play around a perk like "Strong Finish" which buffs the last bullet in the magazine by 50%. We can purposely miss all shots until you have 1 left in the magazine and get a permanent 50% buff as long as you land all headshots. Mission: Regarding the mission, this was my 2nd time playing the mission, first time I played a pub, this was my first true solo, so forgive me for not understanding the map. There were times where I was just wandering around trying to figure out where to go. For example the Carnifex fight I was confused. The mission setting is very cool, but I don't think the map itself is that great. Maybe my mind will change when they let use fight the boss. Right now they only give us a teaser. Other changes: The sound indicator for orange attacks were changed to a ding sound(sounds like a door bell). Which caught me by surprise cuz i was not used to it and got grabbed by a ravener because i didn't react to the sound the first time. I understand that many players were complaining about the orange attacks not having a more distinguishable sound compared to blue attacks, but I think the sound has to be a little better than this. So far I'm not a fan of this change. Version 11.0 PTS Build: https://imgur.com/a/EzoxeKH Chapters: 0:00 - Mission Start + Cutscene 0:50 - Build 2:27 - Carnifex Boss Fight 6:00 - Looking for lost Carnifex 6:21 - Found Carnifex 6:50 - Figuring out where to go 8:27 - Primes Flying 8:55 - Zoanthrope 9:00 - Massive Wave 12:30 - Match Letters 13:24 - Zoanthrope & Biovore 15:55 - Ravener 18:58 - Destroy Coolant Rods 19:28 - Lictor 23:28 - Ravener & Double Zoanthropes 27:59 - Lictor & Biovore 30:31 - Ravener & Zoanthrope 30:35 - Lictor & Zoanthrope 31:42 - Massive Wave 33:23 - Boss Fight Teaser 34:13 - End game stats Map: Reclamation Difficulty: Absolute No Bots Settings: Resolution: 2560x1440 Render Resolution: Quality FPS Limit: 120 Quality Preset: High Motion Blur: Off FOV: 1.20 #spacemarine2 #spacemarines40k #spacemarines #warhammer40k #warhammergames

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