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https://1drv.ms/u/c/cd64dc0c4f480222/... Zip to mod folder - Loads like car - Auto Rotates Timecodes 0:00 - Setting up the DAE in Blender and making the Jbeam for it 5:24 - Reinforcing the Jbeam with extra Beams/Edges in Blender 8:17 - recycling old mod to use here. Files, info, json and location 11:27 - Exporting the Flexbody/DAE using in the Mod 12:00 - exporting the Jbeam made in Blender to use in the Mod 12:40 - Moving the Nodes from Exported Jbeam to the recycled Jbeam 13:40 - importing the Jbeam into the Node Beam Editor 13:48 - Anchoring two nodes to be axels to rotate on 14:09 - Adding Thrusters to make it spin 16:30 - Spawning Mod in BeamNG 17:03 - Setting Ground Collisions to false 18:11 - Adjusting the Beam Spring str Spring deform, Damping, Node Weight 19:20 - Making Reference Nodes in Blender for the Mod 24:34 - Texture completion. Normals, Metallic, Reflection, Roughness... 29:45 - Testing rest of video pretty much Files and Programs used.... Blank Jbeam and Info File (A jbeam mostly already filled out and info file mostly done already) https://1drv.ms/u/s!AoPEwcmh86n10U7yK... Notepad++ https://notepad-plus-plus.org/downloads/ jbeam exporter For Blender https://1drv.ms/u/s!AoPEwcmh86n1qWGLV... Node_Beam Editor https://1drv.ms/u/s!AoPEwcmh86n1lCPL8... Blender https://www.blender.org/download/ https://www.beamng.com/game/ Pickup from BeamNG DAE body I use for scale in some videos- Extract the DAE and just place somewhere like desktop. Import that dae into blender for a game vehicle shell used for scale purposes. This is a simple model of the pickup for use in Blender to get scale correct if your making this for game. Just import the DAE in the zip into Blender scene. https://1drv.ms/u/s!AoPEwcmh86n1zxdOj...