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Actually finding this quite enjoyable. Gonna leave info about what these challenges are in this description, much of it copy pasted from other descriptions. bluesky: https://bsky.app/profile/nyxpirientit... mod repo: https://github.com/nyxpirientity/ultr... FIVE cheats/challenges are on in this video: Salty Enemies: buffs enemies with speed radiance as I get more style, and at ULTRAKILL level they become enraged (if they have it) Radiant all Enemies: does what you'd expect, enemies get a base level of radiance by default. Self Conscience: new cheat/challenge, simply makes V1 self conscious in that they'll lose energy (dashes cost more) when they're doing less stylishly and if doing stylishly they'll have a little extra! Heck Puppets: idk why I chose heck rather than Hell, given the mod can indeed say Hell, as shown below, BUT this is like demanding hell except it spawns low health debuffed puppet clones of enemies depending on style + the enemies rank (as in, sorted between normal vs miniboss vs boss for example), I made a configuration mistake in this video though so it's a TINY bit off from what I intended, but it's not really noticeable. I'll try to remember to fix it before making another video lol (would be easy) Demanding Hell: it's the bar that pops up at the top once I reach Anarchic or higher, the bar gets more aggressive and chaotic the more stylishly you play, and goes all the way down to -100% (not represented by percentage visually anymore), the further down it is the more burning damage you'll sustain, and if below 0% you'll receive the usual hard damage from heat resistance dropping to 0 or below. Velocity counters it, rocket riding DOES NOT WORK against it (not intentional, just happens to be the case) and when you're less than around 40% of your temperature, your shots may actually explode if they're a direct hit on an enemy, depending on your style rank. The higher the style rank, the stronger the explosion can be (it's also scaled by damage). If you're below -10% heat resistance however, getting hit will cause you to also explode, damaging nearby enemies *and you*, effectively increasing how hard things hit. Lots of tweaks and changes to how the bar works, rather than being a simple rising bar that gets counteracted by velocity. It's fairly complex. oh, also, twirling the red revolver slows the bar down too