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This is my first attempt to try double buffering.. while the video chip is displaying one area I redraw the background, draw sprites at new locations then flip screens and do the same to the other page. I can easily add more sprites to the code by inserting a data block containg the speed, direction , location , size of sprite etc.. and my sprite engine will pick it up and display as required. It will also update the new screen pos and write that in that sprites data block. Once i have this engine working it's best I will convert it to be used from Coco3 basic and share the code :) Images were imported after converting using toolshed to coco disk format, and some editing of colors and pixels using coco basic . Demo was displayed using Vcc emulator at normal coco speed and this demo runs fine on a real coco3 with 512 6309 of course. Special thanks to my supporters and great help from the coco discord users ! Scott Pilgrim character by Brtan Lee Scott Pilgram Sprites by Paul Robertson 6809/6309 Edtasm + version by Robert Gault