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Test Drive Off-Road on PS1 promised rugged off-road racing but after my first time playing it, all I could see was poor execution and a lot of flaws. Broken AI, repetitive cups, invisible shortcuts, and almost no sense of progression. Here’s why this 1997 PSX racer left me asking for more. Absurdity rating: Absurdly shallow In this video, I play Test Drive Off-Road on the PlayStation (PS1) for the first time, a 1997 off-road racing game developed by Elite Systems and published by Accolade. Going in with high expectations based on the Test Drive name, I quickly discovered a game held back by a lack of depth, repetitive cup structure, broken AI rubber-banding, limited progression, and randomly generated track rotation. I work through the mixed cups and class cups, unlock tracks and bonus vehicles, and explain why Test Drive Off-Road feels shallow compared to other PS1 racing games of the era like Formula One 97 and Destruction Derby. From poor draw distance and confusing shortcuts to inconsistent AI behaviour and minimal vehicle variety, this video breaks down how a solid foundation turned into a disappointing first impression. If you enjoy first-time playthroughs, PS1 racing game retrospectives, and honest looks back at 1990s PlayStation games, this is the place! Subscribe for more: / @mattpsx Extras: / @mattpsxtra #TestDriveOffRoad #PS1 #PlayStation #RacingGames #RetroGaming #PS1Games #RetroRacing #ClassicPlayStation #GamingRetrospective #psx #ps1games