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SmashU's Classic is horrible. No stock loss runs of the other games' Classic modes were still fun to do despite how frustrating they could get. But this was a pure chore to do outside the Master Core fight. For round selection, to try maximising entertainment value while keeping the chance of success as reasonably high as possible, I went with the matches with the most people without the rival for the first two rounds, with the most preferable stage, and then aimed for a 1-on-1 on round four so it wasn't entirely just massive free-for-alls. I tried to play as safe as possible with the upmost priority of just staying alive, while still trying to contribute to the fights. The best stages for Ganon were Yoshi's Island (Ganon can really take advantage of the stage positioning to the left of the pipe to spam u-tilts while the stage does a surprisingly good job at keeping the fighters separated), Norfair (Ganon can utilise the platform structure very well while the stage again does a good job at keeping the fighters separated), and Pyrosphere (being the largest stage outside the temples, while also having platforms for Ganon to utilise). The worst were stages with perma-walkoffs; the AI is not only harder to kill on these stages, but Ganon has an even harder time surviving, as with his horrible mobility, he has a really hard time safely getting back to center after being hit near/into the magnified zones (yes, it's so bad, it's better for Ganon to deal with his horrible default recovery than deal with walkoffs). With the multi-man Mii fight, while initially it seemed to be a reprieve, it's just as much a survival luck-fest as the previous rounds. The main problem are the item spawns; you don't get items that can really help you, while all the bombs in the game spawn as frequently as ever, which the miis will hit them all the time if you don't inadvertently hit them yourself. If the bombs don't kill you, you'll likely take some hefty damage from them, and they'll always force you to give up stage position all the time, where stage position is so important in surviving multi-man fights. Then there's the Master Core fight, which while potentially even more challenging than all the prior rounds, is a huge breath of air as it's the one round where you won't have any RNG bullshit going on. For my thoughts on each phase, see my post in the comments (damn youtube description limit). With this out of the way and completing my goal of doing a no stock loss run in every Smash game's Classic mode with Ganon, my next goal will be to no-damage the 9.0 Master Core. With full understanding of the mostly non-random Fortress, I'm confident I can no damage the entire Master Core. Now for links to me beating the other Classic modes on max difficulty with no stock loss as Ganon: Melee • Melee - Classic Very Hard One Stock: ... Brawl • Brawl - Classic Intense one stock: Ga... Brawl Minus • Brawl Minus - Classic Intense one sto... Project M • Project M - Classic Intense one stock... Smash For 3DS • Smash3DS - Classic 9.0 Intensity: Gan... Smash Ultimate • Smash Ultimate - Ganondorf: Classic 9... For the playlist with all my max difficulty no stock loss Classic runs, go here • Classic Max Difficulty No Stock Loss ... Follow me on Twitter here / theomegatyrant Also be sure to follow PL's Twitch / pastimelegends and Youtube channel / pastimelegends . The new computer provided by them really helped in recording and rendering this in as good of quality as possible. The reason this was put off for so long was from my old laptop making it a tremendous hassle to record/render HD stuff longer than a minute.