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This time we're using WTS Raid Cavalry after its Turn Storing Capability is fixed. Below is comp to clear the fort even if it's not in 1 try. You can try to take side tower first if you cannot clear it in 1 try, also pay attention to those longbows that can reach your support units! Kill them first. Comp: WTS Raid Cavalry Bat Talisman (Optional, only required for low str unit). Will To Slaughter (any level would work) = Assassin AP Skill Bloodthirst IV = Assassin Matching Skill gives 2 max ENG at level IV (Pray to Cunnetta with Freedom Spirit at month 6) Elf Blessing Shortbow Heirloom = [Even - Energy Leech] mod Path. Blademaster Research Notes = +1 max ENG (bought in store for 1000 crystals, optional) Flowing Shadow AP skill = Blademaster exclusive skill Morale Boost Matching Skill = T2 Crossbowman / T3 Longbowman Matching Skills (level 1 should suffice, but higher the level the better, can be learnt from teaching system, requires DEX to learn). 2H Sword (Artifact and Mods gives higher ATK, but it's optional) Bard Flying Eagle Ode AP skill level 3 at least to not have damage reduction. Motivate Bishop Motivate V AP skill for 5 ENG each buff (need to pray to Sennin with Wisdom Spirit at month 6) Faith Awakening Matching Skill Zealot Bishop Zealot AP skill = cleric/bishop AP skill. any level should work, mostly to help 1 shot bears that shows up at round 5 or the obelisks or when enemy berserker actually blocks, do keep in mind if your atk is lower than enemy def + blk-dev, then you will still deal 0 damage even with massive damage boost, atk does not equal damage. Faith Awakening Matching Skill (to help keeping ENG sustainability) = cleric/bishop matching skill. in game footage of Knights of Ages recorded with XRecorder Official KoA Discord Server: / discord