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Episode 3 of Exploring Game Saves we break down the basics of relational databases—tables, primary keys, and foreign keys—without the tech overload. I’ll show you how a database could track player names, health, and items like swords or potions. No plugins, no code—just the big picture for beginners! What You’ll Learn: 🎓What’s a relational database? (Simple terms!) 🎓How tables fit a game (Players, Items, Saves) 🎓Primary & foreign keys explained 🎓Why it matters for saves Also I did mean "In a previous life I was a database engineer.." not a future life :) ✨💲 Tips are welcome! (We also have Patreon below and supers):💲✨ https://www.paypal.com/donate/?hosted... Join our Patreon to vote for upcoming topics, download tutorial content, as well as early access to tutorials and live dev streams. / askadev 🔗 Join our discord server for questions and community: / discord Spreading the word is also a great way to support the channel. 🙏Truly grateful for support in all forms.✨ 🗓️ We host these live tutorials as part of our shared journey 🚶♂️ into the heart ❤️ of Unreal Engine and Blueprint for development and virtual production. Together as a community, we learn, stumble, grow 🌱, and improve, addressing your questions and discovering new techniques along the way. #UnrealEngine #Blueprints #GameDevelopment #GameDesign #UnrealEngineTutorial #gamedev #virtualproduction #unrealengine5tutorial #animation #characteranimation 00:00:00 Stream Start 00:01:07 Intro 00:03:16 Database experience 00:05:02 What is a Database? 00:07:49 Setting up our first Table 00:13:57 Adding data 00:16:57 SQL Select 00:19:42 Items Table 00:22:25 SQL Insert 00:30:45 Inventory Table 00:36:30 Foreign Keys and Data Joins 00:41:50 Defining relationships 00:46:03 Save Game Tables, Slots & Items 00:58:46 Worthy Database Mentions 01:02:51 Wrap Up