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Like and Subscribe if you enjoyed the video and want more content from BeamNG DRIVE. BeamNG DRIVE is a PC Game and physics engine which is currently in alpha. This video displays it at v0.3.0, which is the most current build for this time. The car used is a Gavril D15 V8 4WD. The crash physics were tested from multiple angles of the vehicle. Information from Wiki: BeamNG Drive is a soft body physics vehicle simulation engine released by young startup company, BeamNG[2]. The current public release is the Alpha Test Access, released on August 3, 2013. Drive was designed to simulate soft body vehicles, making for outstanding physics and realism. Vehicles are designed with a skeleton consisting of interconnected rods and joints (known as nodes[3] and beams[4]). Since each individual beam can have its own strength, compression, extension, and breaking point values, as well as each individual node having its own weight values, Drive's physics are capable of simulating immensely realistic renditions of cars, with accurate deformation and engine data.[5] The way the engine deals with the physical behavior of cars is similar to Drive's indirect predecessor, Rigs of Rods. Although it is not a direct successor of Rigs of Rods, (and despite being worked on by many of the same developers as Rigs of Rods), numerous aspects of Drive are ideas that were introduced by Rigs of Rods with vast improvements and refinements. Some of the many differences between Drive and Rigs of Rods include improved multithreaded support, more detailed telemetry/debug data and different rendering engine (Torque3D as opposed to OGRE.) This game looks absolutely stunning and definitely has the most realistic crash physics of any driving game I have ever played. If only I could get it to work with an Xbox 360 Controller. SETUP: Graphics Card: GTX 670 4gb Ram: 8gb CPU: i5 3570k Motherboard: GA-Z77X-UD5H For more information on BeamNG DRIVE: http://www.beamng.com/BeamNG.drive Outro Song (Royalty Free): Invisible Love by Dan-O at danosongs.com Thanks for watching!