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I can’t repeat enough how important guard counters are in this game. No doubt the best addition of Elden Ring that have turned shields from tools that engender passivity to a tool of poise destruction. Guard counters do a significantly more poise damage than anything else including jump attacks and allows you for a gameplay of guarding and then attacking flinching your enemies and opening them for big damage. But not all guard counters are equal. Some are clearly better at first sight being faster and other way way slower. And in the other hand, some hit harder and others much less and by hitting hard I mean breaking poise. Poise in enemies works like a status effect like blood loss, every hit drains it and once is full the enemy will knee to you and you will be able to perform a critical hit or have time for a fully charged R2 or two. Being able to break poise in just one or two hits makes a huge difference in boss fights since you get these free hits or make attacks safely, interrupting your enemies mid attack. Sadly, you can’t compare poise damage with just the game since there is no indication other than visual confirmation. Luckily miner Cryptid has compiled one table https://docs.google.com/spreadsheets/... with basically every single statistic of every weapon in the game and that has allowed me to extract this information to complement the information you can get from the game itself like range and speed to compare every single weapon class and create this tier list. One important thing is that guard counters are common for every single weapon of a type. Every single dagger has the same guard counter animation and damage type. The only exception are Colossal weapons where the blunt ones have improved poise break. Let's begin the ranking!