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When you take a look at the asset in the link below, you'll see where I drew inspiration for this enemy. This enemy started out as one that doesn't move and performs a quick attack when approached, but we've also decided to add a ranged attack feature. Since it doesn't have movement, the state structure has been quite simple, but adding a movement system to this enemy, like other enemies, is quite easy. What we did in this video that we've never done before is call another scene with a function within the animation. In the future, we will need to call different functions in various situations within the animations for more advanced enemies. We will see together how this situation provides us with possibilities. In a few days, I will share a video of a flying enemy with you. If there are specific enemy videos you'd like me to prepare, don’t forget to mention them in the comments. Keep Deving... For those who may be a bit lazy 😅, short on time ⏰, or simply want to support me 💪, I’ll also be sharing the enemy code used in the videos on my Patreon account. Here is my Patreon page / twodevbrothers Click the link below for the full playlist : • Mastering Enemy & Boss AI in Godot 4 - Com... You can download assets: https://szadiart.itch.io/animated-cha... #2d #2dfighting #boss #bossfight #coding #enemyfight #gdscript #gamedev #gamedevelopment #godot #godottutorial #godot4 #indie #indiegame #pixelart #pixel #platformer #platformergames #2dplatformer #statemachine #animationplayer #precisionplatformer #indiegamedev #ranged #EnemyAI #rangedenemy #AIProgramming #GameMechanics #BossBattle #PixelArtAnimation #ActionPlatformer #LevelDesign #EnemyDesign #RetroGaming #GameArt #2DAnimation #GameDesign #IndieDevTips #PixelArtGames #GodotGameEngine #GameAI #ActionGame #IndieDevJourney #GameProgramming #IndieGamesCommunity #GodotEngineTips #GameDevLog #IndieDevLife #IndieGameArt #PlatformGameDesign #CodingTutorials #GodotCommunity #PixelDesign #GamedevTutorial #PlatformerBossFight Chapters: 0:00-0:10 Intro 0:11-0:22 What We Will Do In This Video, 0:23-3:36 Character Setup and Animations 3:37-4:59 debug-State 5:00-6:10 AttackArea and Attack Animation 6:11-8:13 Enemy Coding 8:14-9:52 Extended State Coding 9:53-12:20 Ranged Attack Scene 12:21-13:12 Ranged Attack Script 13:13-13:51 Ranged Attack Call from Animation 13:52-14:48 Extended State Coding-Continue 14:49-17:10 Test&Small Fixings