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Watch this video presented by Enduring Games to find out the code that’s best kept in C++ versus the code that can live in the Blueprint visual scripting system in your UE projects. Unreal Engine’s Blueprint system puts intuitive gameplay scripting tools in the hands of designers via a node-based interface. Flexible and powerful, this system enables designers to use virtually the full range of concepts and tools generally only available to programmers. C++ is a popular programming language used in many different applications—including Unreal Engine. In this tutorial, Enduring Games compare and contrast the strengths of Unreal Engine Blueprint and C++; explore how Unreal Engine Blueprint and C++ can work together in harmony; and take a look at general best practices. Find out more about the Blueprint Visual Scripting system here: dev.epicgames.com/documentation/unreal-engine/blueprints-visual-scripting-in-unreal-engine Find out more about programming in Unreal Engine using the C++ language here: dev.epicgames.com/documentation/unreal-engine/programming-with-cplusplus-in-unreal-engine Learn more about switching to Unreal Engine here: https://www.unrealengine.com/en-US/us... #BlueprintVisualScripting, #NodeBasedScripting, #UnrealEngine, #GameplayScripting, #Programming, #C++, #EnduringGames