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Players can create custom emotes in-game and play them on their custom avatar with this Kinetix & Ready Player Me integrations for Unity. In this video, we'll see how to install the Kinetix SDK in Unity, and showcase how players can use it to create custom animations in-game on play them on their custom Ready Player Me avatar. ABOUT KINETIX: Kinetix allows games to integrate an AI-powered User-Generated Emote feature. With the User-Generated Emote feature, players can create a custom emote from any video, directly in the game, and play it on their avatar. All it takes is a phone camera or any video for Kinetix's AI to create and play an animation in-game. Boost your game's engagement as you turn your players into creators and allow for more content creation, self-expression, and customization. The User-Generated Emote feature relies on state-of-the-art AI algorithms to capture the movement from a video and transfer it on in-game avatars (retargeting). With Kinetix's SDK & APIs, integrate the User-Generated Emote feature in your game with just a few lines of code. Learn more: https://www.kinetix.tech ABOUT READY PLAYER ME: Ready Player Me is the world’s leading avatar platform. Leveraging AI, ML, and a suite of developer-first tools, the platform empowers companies to save months of development time and increases user retention with personalized avatars. Unlike traditional avatar systems that lock avatars to a single experience, avatars created with Ready Player Me are interoperable with 10,000+ apps and games already integrated with the platform that are played by 30+ million users monthly. Learn more: https://studio.readyplayer.me Chapters 00:00 Introduction 01:04 Kinetix SDK integration 03:45 UGC Emote test sample 07:20 Kinetix x ReadyPlayerMe demo