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Bonuses from PUMPS: Damage (Remmyt) and health (Shrampz) are straightforward. Speed: Increase the amount of times the familiar can attack (Remmyt). Block: Halves the amount of damage taken (Shrampz). Evade: Basically dodging an attack (Shrampz). Deflect: The opponent takes damage instead of you (Shrampz). Damage enrage: x% of the damage you take will gain you that much enrage. Using the enrage at the start of the turn will increase the next attack by that much damage. (I would suggest rerolling, but you can use it on Shrampz if you want to) Life steal: x% of the damage you deal will heal you for that much (reroll). Dual strike: The attack happens 2 times (Remmyt). Empower: The attack will deal double the damage (Remmyt). Damage reduction: Damage taken will be reduced by x% (Shrampz). Absorb: Take no damage, and gain the amount in shield (reroll). Bonuses from BONES (Skeletal Linings): Redirect: If someone else on your team takes damage, you will take the damage instead of the teammate (Shrampz). While at full health, SP regen increased (Remmyt). While below 25% hp, heals received are more effective (Either one). Drain SP when you defeat someone (Remmyt). Your first attack on an opponent deals more damage (Remmyt). Your opponent's first attack on you deals reduced damage (Shrampz). First attack on an opponent has higher empower chance (Remmyt). First attack has an increased chance to be evaded (Shrampz). 0:00 Flags 1-3 3:27 Getting Emmyts 3:40 Augments and Runes 5:04 Flags 4-9