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First time in a long while I have been very interested and looking forward to a New Archetype which appears to be potentially strong and meta viable based on my personal testing. Even though I feels this archetype should have been Illusion type, I love the theme/lore and artwork style of Maliss and the strategy behind it is interesting with a lot of flexibility on the variety of combo lines that be achieved. The functionality of traps cards is what really boost the power level with the fact that they can be used the turn they are set making them immediately useful for multiple purposes depending on the situation; whether it be to dodge interruptions, extend plays or even create multiple types of disruption on the opponents turn. I know this banish reliant strategy can alternatively use other toxic strategies which I tried to not rely on using but still included some in the decklist side deck section. The ratios and tech options are optional as it is just where my quick initial thoughts and ideas went to when thinking of what strategy Maliss could use, which the Bystials and Fairy Tail - Snow synergize perfect with, but let me know of any other options I may have missed. Of course, this is not optimized, and I did mess around in some of the replays to see what lines were possible or testing out how certain effects and chains would resolve, so some plays may look questionable and were not the most optimal to do which I noticed when looking back on the replays. For those of you wondering (that made it this far lol) this is an Unofficial Yu-Gi-Oh! Master Duel Simulator and duels are against the "solo mode" Ai bots who apparently use banned cards lol. I'm looking forward to testing out future newly announced cards and tech options to come through this (especially when they finally release more Darklord or Dark Fairy support)