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In this video, we explore the advanced technology behind 3DMark's benchmarks: the Time Spy DX12 demo from 2016, the DX12 Night Raid benchmark for integrated graphics from 2018, and the CPU Profile benchmark from 2021. We'll dive into the scaling capabilities of the CPU benchmark, designed to handle the latest multi-core CPUs from 2017 onwards, and uncover references these benchmarks make to previous versions. Join us as we examine how these tools pushed the boundaries of gaming hardware of the time. My previous video on 3DMarks latest benchmark, Steel Nomad: • Steel Nomad: Forging Nostalgia with 3DMark... Info on Time Spy: 🔗 https://support.benchmarks.ul.com/sup... Info on Night Raid: 🔗 https://support.benchmarks.ul.com/sup... Info on the CPU Profile test: 🔗 https://support.benchmarks.ul.com/sup... Info on LOD: 🔗 https://en.wikipedia.org/wiki/Level_o...) Info on the A-Buffer: 🔗 https://en.wikipedia.org/wiki/A-buffer Info on CPU x86 extensions: 🔗 https://en.wikipedia.org/wiki/SSSE3 🔗 https://en.wikipedia.org/wiki/Advance... Info on Umbra tech: 🔗 https://en.wikipedia.org/wiki/Umbra_(...) Info on DescriptorHeap: 🔗 https://github.com/microsoft/DirectXT... Info on Adaptive Transparency: 🔗 https://www.intel.com/content/dam/dev... Paper on Weighted Blended Order-Independent Transparency: 🔗 https://jcgt.org/published/0002/02/09/ Info on Boids: 🔗 https://en.wikipedia.org/wiki/Boids My own Artifical Life project: https://www.hackster.io/314reactor/ar... Portal Reloaded: 🔗 https://store.steampowered.com/app/12... Info on DirectSR: 🔗 https://devblogs.microsoft.com/direct... Digital Foundry's video on Frame Gen for consoles: • A Frame-Rate Free Lunch? FSR3 Frame Genera... Articles from UL (Futuremark): 🔗 https://benchmarks.ul.com/news/3dmark... 🔗 https://support.benchmarks.ul.com/sup... Analysis articles on the API overhead test: 🔗 https://www.anandtech.com/show/9112/e... 🔗 https://www.guru3d.com/story/quick-te... 🔗 https://www.techpowerup.com/276037/ul... 3DMark Legacy Benchmarks: 🔗 https://benchmarks.ul.com/legacy-benc... 3DMark History: 🔗 https://en.wikipedia.org/wiki/3DMark Info on Tessellation: • Interactive Graphics 18 - Tessellation Sha... 🔗 https://developer.nvidia.com/content/... 🔗 https://en.wikipedia.org/wiki/Tessell...) 🔗 https://computergraphics.stackexchang... 🔗 https://www.khronos.org/opengl/wiki/T... 🔗 https://learnopengl.com/Guest-Article... Further info on Tessellation and Domain + Hull shaders: 🔗 https://developer.download.nvidia.com... 🔗 https://www.reedbeta.com/blog/tess-qu... 🔗 https://gamedev.stackexchange.com/que... 🔗 https://learn.microsoft.com/en-us/win... 🔗 https://learn.microsoft.com/en-us/win... Info on DirectX11: 🔗 https://developer.nvidia.com/content/... 🔗 https://d29g4g2dyqv443.cloudfront.net... History of DirectX: 🔗 https://en.wikipedia.org/wiki/DirectX Info on Deferred Shading: 🔗 https://learnopengl.com/Advanced-Ligh... 🔗 https://docs.nvidia.com/gameworks/con... FFT Bloom details: 🔗 https://docs.unrealengine.com/4.26/en... 🔗 https://en.wikipedia.org/wiki/Fast_Fo... My Gaming Rig: 🖥️ CPU: AMD Ryzen 7700X 🌀 Cooler: Noctua NH-U12A 🔥 RAM: Kingston FURY Beast 32GB DDR5 📀 SSD1: WD Black SN770 2TB 📀 SSD2: Crucial P2 2TB 🔌 Motherboard: Gigabyte X670 AORUS ELITE AX 🎮 GPU: NVIDIA RTX 4090 24GB VRAM ⚡ PSU: ASUS ROG STRIX 1000W 80 Plus Gold 🌌 Case: Lian Li PC-O11 Dynamic Razer Edition 👍 If you enjoy this video, please hit the like button, subscribe for more content, and ring the bell for notifications on my latest uploads. Your support means a lot! #3DMark #TimeSpy #DirectX12 #RTX4090 #GamingBenchmark