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虫姫さま ~ Mushihimesama - Ultra Mode TLB Aki (No-Miss) скачать в хорошем качестве

虫姫さま ~ Mushihimesama - Ultra Mode TLB Aki (No-Miss) 7 years ago

Mushihimesama

虫姫さま

Aki

TLB

真アキ

No-miss

No Death

Cave

Degica

Steam

shmup

Shoot' em Up

bullet hell

STG

Arcade

Game

ノーミス

Ultra

True Last Boss

jaimers

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虫姫さま ~ Mushihimesama - Ultra Mode TLB Aki (No-Miss)
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虫姫さま ~ Mushihimesama - Ultra Mode TLB Aki (No-Miss)

The TLB of Mushihimesama is a very infamous boss as it shoots an absurd amount of bullets, even for bullet hell standards. The final pattern especially just looks like completely impossible bullet vomit and for a long time people thought the only way to beat it was by abusing an oversight with suicides to greatly reduce the bullets for a short time. The boss also has an anti-bomb shield where the boss will flood the screen with fast bullets if you shoot him while the shield is up. I've often seen people call it one of the worst designed bullet hell patterns of all time. However Bananamatic found out that the pattern is actually very dodgeable, and showed me how to do it as well. We were being silly for using the glitch strat that involves suiciding three times, when you can just as easily dodge it and use less resources. One very important thing to keep in mind is that the final pattern is static. However the pattern is influenced by Aki's random movement. The way it rotates is also random, it can either rotate clockwise or counter-clockwise. In this run I got all counter-clockwise waves, which was somewhat unusual. There is a huge lane you can follow to the sides depending on the rotation, after which point you need to dodge a little until you need to bomb at a very specific timing. The hard part here is when the current wave starts overlapping with the next wave, at which point it becomes basically impossible. You want to time your bomb so that the bomb ends as soon as the new wave starts. This gives you the most time before the bullets reach you and also gives you just enough time for Aki's anti-bomb shield to go away. This way you're not forced to dodge unfocused as you can only focus while shooting in this game. The timing for this bomb is very strict and the timing is also different if you just died. For the former the timing for the bomb is when the cloud is about half-closed. For the latter you want to bomb as soon as the new wave start shooting. For the first wave the pattern begins mid-phase and then loops from the beginning. This makes the opener the hardest part of the pattern because you have to dodge 1 and a half waves before you can bomb. If you bomb the opener, you have to use 3 bombs to advance the pattern to the point where you can start dodging. Having figured out this strat, I have to say that I think this is a very well-designed pattern now. It's as balls-to-the-walls hard as it can be while still being completely fair. The bomb timings also add a unique challenge to the pattern as you need to look at the cloud while dodging in a dense bullet wave. You can speedkill the 2nd phase of the boss by abusing the 'super shot'. Super Shot is a technique used to increase your damage output by abusing certain autofire rates. For W-Shot you get this effect by holding down the full auto and rapid shot buttons. Rapid shot needs to be at trigger time 1 and interval 2. This only works close-up for W-Shot. Make sure to check out Bananamatic's own No-Miss of the boss too:    • Video   Buy the game here: http://store.steampowered.com/app/377... -----------------------------------------------------------------------------------------------------   / jaimersstg     / jaimersstg  

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