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NVIDIA GeForce4 MX 440 SE 64 MB AGP vs Sapphire ATI Radeon TOXIC X800 PRO VIVO 256 MB AGP https://www.techpowerup.com/gpu-specs... All Games are in 1024x768 0:00 Intro 0:07 Need For Speed Underground 2 0:46 Far Cry 1:26 Battlefield 1942 2:04 Half Life 2:58 Counter Strike 1.6 3:50 Soldier of Fortune II: Double Helix 4:19 Mafia PC Specs: Motherboard: Asus P5P800-VM CPU: Intel Celeron D 360 3.46 GHz GPU: GeForce4 MX 440 SE 64 MB or Radeon X800 PRO 256 MB RAM: 2GB DDR1 Kinston 400MHz (Running at 333MHz - MOBO Compatibility) Windows XP Professional 32 bit Drivers: GeForce4 MX 440 SE Driver: 93.71 Radeon X800 PRO Driver: Catalyst 10.2 Capture Card: Avermedia EzRecorder 330 Analog (HDMI doesn't work with old GPUs even with convertor) Game Settings: NFSU2 Resolution: 1024x768 Level of Detail 25% Car Reflection Update Rate: Lowest Car Reflection Detail: Low Car Shadow Neon: Highest Car Headlight: Off Car Geometry Detail: Low Crowds: Off World Detail: 33% Road Reflection Detail: Lowest Light Trails: Off Light Glow: On Particle System: Off Motion Blur: Off Fog: Off Depth of Field: Off Full Screen Anti aliasing: Lowest Tinting: On Horizon Fog: Off Overbright: Off Enhanced Contrast: Off Rain Splatter: Off Texture Filtering: Lowest Vsync: Off (Some options are not avaible on MX 440 SE) Far Cry Machine Specs: Medium Corpse Stay (Secs.) 30 Enable Gore: Yes Resolution: 1024x768x32 Anti Aliasing: None Vsync: Off Texture Quality: Low Texture Filter Quality: Bilinear Anisotropic Filtering Level: 1 Particle Count: Low Special Effects Quality: Low Environment Quality: Low Shadow Quality: Low Water Quality: Low Lighting Quality: Low Battlefield 1942 Video Performance: High Display Mode: 1024x768 32bit Graphics Quality: High Effects Quality: High Environment Mapping: Yes Lightmaps: Yes Shadows: Yes Texture Quality: 80% View Distance: 100% Alternative Spawn Interface: No Number of Bots: 50% (For purpose of benchmark) CPU-Time Given to AI: 10% (For purpose of benchmark) Half Life Renderer: OpenGL Display Mode: Normal Resolution: 1024x768 Color Quality: Highest (32 bit) Counter Strike 1.6 Renderer: OpenGL Display Mode: Normal Resolution: 1024x768 Soldier of Fortune 2: Double Helix Light Flares: Simple Resolution: 1024x768 Full Screen: Yes Texture Quality: High Texture Filter: Trilinear Vertical Sync: Off Quincunx Multisampling: Off Anisotropic Filtering Level: Lowest UI Texture Quality: High Colors: Auto (Same as Desktop 32 bit) FSAA: Off Alias Shaders: Off Advanced Texturing: On Curve Subdivisions: Medium Image Format: DXT5 Compressed Alpha Image Format: DXT5 Compressed OPENGL Extensions Generic: Yes ATI or NVIDIA Specific: Yes Mafia Resolution: 1024x768 Anti-Aliasing: Off Triple Buffering: No V Sync: No Frequency: Default Color depth: 32 bit Texture Quality: Truecolor: yes Low resolution: No Compressed: No Shadow quality Truecolor: Yes Only software mixing: Off Turn off EAX: Yes Hardware transformations and lighting: yes Multi-pass rendering : No Cut: No W Buffer: Yes Level of Detail: 27.5% (default) Visibility (Draw Distance): Highest Blood: Lowest Game effects: High Sounds: High Shadows: High Particle effects : High