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Figure, uicontrols for text on figure, uicontrols for background data, uicontrols for push buttons board, uicontrol for push button play again, callback and user-defined functions, gameplay functionality, and more... Review: figure uicontrol for text uicontrol for push buttons Callback to assign functions for uicontrols UserData in uicontrol to store hidden data Using loops create multiple buttons in a grid pattern If you want to go to the next step to change the buttons to images when the user clicks on them instead of text, watch this video: • How to make a GUI button a picture in MATL... If you are looking for a full tutorial on GUI without GUIDE, check out this playlist: • MATLAB: GUI without GUIDE tutorial If you are looking for help on how to plan out your GUI, check out this video: • How to start to develop a GUI (Graphical U... If you are looking for how to make the PvP or PvC first figure, watch this video: • MATLAB GUI w/o GUIDE: figure, uicontrol, p... Player mode select page (PvP or PvC and start buttons along with inputs for players' name/s) Download the current version of this Tic Tac Toe game GUI with updated images and beginning of PvC gameplay: https://www.mathworks.com/matlabcentr... #MATLAB #GUI #forbeginners #gettingstarted #engineering #engineers #tutorial Chapters: 00:00 Introduction/background 00:15 Review previous code (PvP or PvC selection page) 00:38 Start Tic Tac Toe game 00:49 Creating the Tic Tac Toe board (1st push button for board) 05:46 Duplicating the button for a full board (9 uicontrol buttons in for loops) 10:41 Assigning callback function (making board buttons functional) 11:49 Creating callback function (making board buttons functional) 14:45 First background data uicontrol created (making board buttons functional) 20:46 Tracking user's game play (making board buttons functional) 26:18 More background data (structures - for storing multiple buttons in one variable) 32:00 Adding text on the GUI that will not change (more uicontrols) 37:17 Decide which player goes first (rand function and if statement) 45:40 Update board based on who plays 58:45 Determine winner in Tic Tac Toe (create user-defined function) 01:04:53 Call winner check function in Main Game GUI 01:07:53 Handle winning in Callback function 01:11:58 Create play again push button (triggered by win) 01:13:29 You can't wrap text in push button uicontrol 0:13:36 Back to play again push button 01:15:13 Callback function for play again button 01:16:06 Keeping track of wins (scoring system) 01:18:51 Resetting the game after a win 01:19:40 Defining callback function for play again button 01:24:43 Handling tie games (revising win function and play again) 01:28:03 Adding win count text to main GUI figure 01:35:01 Updating numbers for win count text on GUI 01:36:20 Reviewing what's left to do 01:37:15 Integrating the opening page GUI back in 01:38:40 Global variables discussed 01:40:00 PvP or PvC Gameplay next step plan 01:40:35 Save a backup of your code 0:41:30 Last review of current GUI (current stop point)