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The Barriers We Face: Underrepresented Groups in Games According to the UKIE Diversity Census in 2022, the UK games industry is only about 10% non-white, 30% female, 3% non-binary/other, and 24% LGBTQ+. 26% have carer responsibilities, 23% are neurodiverse, and we don't even have the statistics for how many come from a working-class background. This panel will bring unique stories from underrepresented groups to the EGX stage while also discussing what the industry could be doing better. Anni Valkama, Brand Manager, former Super Rare Games Dan Ahern, Lead QA, Radical Forge Lex Luddy, Editor-in-Chief, startmenu.co.uk, Freelance journalist Ryan Brown, Head of Publishing and PR at unannounced publisher, former Super Rare Games Harriet Frayling, Freelance Games Accessibility and Inclusion Consultant Jay Shin, CEO and Managing Director, Arrogant Pixel/Course Leader, University of West London Shaz Shanghari, Content Creator, Digital Illustrator and QA Veteran