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Build: https://www.ranalds.gift/heroes/10/13... Finally. We had a run where we got to the end event then realized we hadn't practiced the end event at all once we died. So we had to fight through that. We found a strategy that worked for us. Kiting was the most consistent - nuking the bosses didn't really work for us. For the team comp, GK/WHC/SOTT/Pyro is absolutely disgusting. Horde waves get melted by the sheer amount of DPS. The only downside to this comp is we are a bit low on CC but sott ran incandescence to mitigate some of that. Super useful in the event as well. For me, rapier felt to be the best here since I could hold frontline easily. You dunk on mass SV / maulers / zerkers, where CW / shield waves are dealt with by other people. I found myself not needing to snipe any specials, and beam staff means you're constantly aimpunched anyway, so I just ran griffinfoot. The ammo boxes in the mid event let you spam and help a lot with kiting very efficiently, especially when stuff gets thrown past you and blocks you like a rat ogre running attack or whatever. WHC's passive also works with griffinfoot, so crits can kill multiple elites in one hit if they are headshots. Also, scrounger with this build means your ammo sustain is pretty good. 0:00 Previous Run (editing mistake) 1:02 Start 2:14 First Horde 6:00 Leafblower ASMR 7:59 Chaos Spawn 8:58 Post Chaos Spawn 9:48 Mid Event 13:51 Barracks Prison 23:30 Avoiding Patrol and Messy Hold 33:30 Nuking Rat Ogre (absolute obliteration) 35:05 9er DC :( 36:45 Reconnect 40:00 Last Few Hordes 44:00 End Event / Discussion 50:54 Scoreboard Mods Used: Fancy Damage Numbers, Spicy Onslaught, Cata 3 & Deathwish, Tourney Balance Testing.