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Let's Play ALL WILL FALL. Gameplay. New Game Coverage. Tutorial. Walkthrough. In this video, you will see me play ALL WILL FALL (Full Release). This game is a Survival City Builder Colony Sim with physics-based construction system. All Will Fall shares a lot of game mechanics that are similar to "Against the Storm", "Timberborn", "Cataclismo", "Going Medieval", "Bulwark Evolution: Falconeer Chronicles", "Frostpunk 2", "Tribe Must Survive", "Endzone 2", "Surviving the Aftermath", "Flotsam", "Raft", "Abriss", "Airborne Empire", "Airborne Kingdom", "Whiskerwood", "Oceaneers", and "Mind Over Magic". The premise of the game is you're ship wrecked on some broken and partially submerged structures in a post apocalyptic world covered in water (similar to the movie "Waterworld" with Kevin Costner). You are the leader of survivors from the boat and your colonist have broken up into 3 faction groups (Workers, Sailors, Engineers) and later Outsiders Group. Your goal is to keep your settlement alive and rebuild a new life with whatever resources you can scavenge. Eventually, you'll want to improve the happiness of your colonists and gain their loyalty. The three faction groups of survivors remind me "Against the Storm", where you have three species that need to work together. Occasionally, you will get event choices similar to Frostpunk where you must make hard choices, that requires you to favor one group over another (affecting their loyalty changes). You can give one group more food and water than another, which increases happiness values, similar to food consumption controls in Against the Storm giving species high resolves. Each of the group has their own advantages and perks, for example, only Engineers can operate cranes (and do research), while Sailors have access to boat navigation, and Workers can carry more making resource gathering and logistics easier. When you reach different happiness level, you can get perks from the Leader of the Group. The game has an "Influence" currency that you can accumulate that is used for certain Event Choices. Later in the game you will be able to unlock polices which uses Influence points. The interesting thing about the game is the physics based construction system that let's you build various platforms and support structures to expand and grown your colony. You'll need to explore and reach other platforms in the game to scavenge and gather resources. This creates some interesting challenges and presents a puzzle scenario of "how do I get there" using the available building options. The game has vertical building similar to Timberborn, Cataclismo, and Mind Over Magic where "building support" plays an important role. For example, building a bridge across a gap of water will require some foundation and support. And then there is a weather system that changes the environment with rising sea level, low tides, and high tides (which is similar vibe as Timberborn). This game is absolutely amazing and I highly recommend checking it out. 0:00 Welcome 1:02 Game Description 1:47 Options and Settings 3:42 World Map New Setup 4:25 Gameplay (Fresh Start) 10:46:12 Closing Remarks and Recommendation Playlist: • Let's Play - All Will Fall - Water World C... Thank you All Parts Connected and tinyBuild for the game keys! If this video helped you in anyway, please hit the LIKE and SUBSCRIBE. Thank you so much. Steam Description: Build massive ocean cities and lead your people to prosperity in this post-apocalyptic survival colony sim. Featuring a physics-based 3D construction system, complex resource management, exploration, difficult political decisions, supply chains, and a robust sandbox mode. Steam Page: https://store.steampowered.com/app/27... #ALLWILLFALL #AgainstTheStorm #Timberborn #GoingMedieval #Whiskerwood #citybuilder #colonysim #survivalcitybuilder