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For Sandstorm Shelter on Rift Lord difficulty in Orcs Must Die! 3 (DLC Tipping the Scales), achieving a 5-skull victory requires precise trap synergy and time management. Below is a refined guide based on community strategies and video walkthroughs: Core Strategy Enemy Weakness: Tuatara have a damage cap per source, making rapid, low-damage traps more effective than high-damage ones. Key Traps: Brimstones (arcane): Exploit elemental weaknesses. Tar Traps: Slow armored enemies (ogres, fire lords). Ceiling Lasers: Group damage with frequent activation. Grinders: Eliminate stragglers and stealth assassins. Barricades: Funnel enemies into kill zones. Trinkets: Mana Rage: Boost damage during critical waves. Reptilian Carapace: Shield against assassins. Jar of Ghosts: Split enemy groups in final waves. Trap Placement Main Kill Box (two lower entrances): Brimstones on walls for arcane damage. Tar Traps at entrances to slow enemies. Ceiling Lasers and Grinders for overlapping damage. Barricades to force enemies into the kill zone. Third Entrance (opens later): Mirror the main kill box with Grinders and Brimstones. Wave Management Early Waves: Use low-damage, high-frequency traps (e.g., ceiling lasers, brimstones). Sell redundant traps to conserve coins for upgrades. Mid-Late Waves: Add Tar Traps to slow armored enemies. Deploy Grinders to counter assassins. Final Wave: Split enemies between kill boxes using Jar of Ghosts. Activate Mana Rage for maximum damage. Critical Tips Par Time: 7:30 minutes. Prioritize setup efficiency to avoid wasting time. Assassins: Use Grinders and Reptilian Carapace to counter stealth units. Armored Enemies: Slow with Tar Traps, then finish with Brimstones or Lasers.