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Learn how to successfully retrieve the `MAUI.Graphics.IImage` object from images selected through `Microsoft.Maui.Media.MediaPicker`. This guide breaks down effective strategies for overcoming common challenges. --- This video is based on the question https://stackoverflow.com/q/74920593/ asked by the user 'Shaurya Shikhar' ( https://stackoverflow.com/u/20385030/ ) and on the answer https://stackoverflow.com/a/74993941/ provided by the user 'Shaurya Shikhar' ( https://stackoverflow.com/u/20385030/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions. Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: How does one get the MAUI.Graphics.IImage object from image picked from mediaPicker? Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l... The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license. If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com. --- How to Retrieve the MAUI.Graphics.IImage Object from a Selected Image Working with images in applications can often be a tricky task, especially when dealing with cross-platform mobile development using .NET MAUI (Multi-platform App UI). One of the common questions developers encounter is how to get the MAUI.Graphics.IImage object from an image picked using the Microsoft.Maui.Media.MediaPicker. In this guide, we’ll address this issue and guide you through a reliable solution. Understanding the Problem While attempting to retrieve a Microsoft.Maui.Graphics.IImage object from a chosen image, a developer encountered an error: "Object not set to an instance of the object." This problem often arises when the application has trouble creating an image from a stream. The developer's code snippet looked as follows: [[See Video to Reveal this Text or Code Snippet]] Key points of consideration include: Initialization of Memory stream: Ensure it's populated correctly. FromStream method: Make sure it returns a valid image object. Resizing: The Resize method throws errors when the image variable isn't properly populated. The Solution After reviewing the issue, it was found that one possible workaround is to utilize platform-specific classes instead of relying solely on the MAUI.Graphics.IImage. This involves leveraging classes suited for each platform (iOS and Android): Using Platform-Specific Code Android: You can use Android.Graphics.Bitmap to handle images. iOS: On iOS, leverage UIImage for image manipulation. Example Implementation Here’s how you can modify the code to use platform-specific objects: [[See Video to Reveal this Text or Code Snippet]] Why Use Platform-Specific Classes? Performance: These classes offer optimized methods tailored for each platform. Simplicity: Handling images becomes straightforward without the extra abstraction. Better Error Handling: You can manage platform-specific exceptions more easily. Conclusion When working with images in MAUI, especially when using the MediaPicker to select photos, you may encounter some unexpected behavior with the MAUI.Graphics.IImage object. Rather than getting stuck, consider using platform-specific image handling classes as a practical solution. With this approach, your application can seamlessly manage images while sidestepping common pitfalls associated with cross-platform interactions. By utilizing Android.Graphics.Bitmap and UIImage for iOS, you can enhance your development workflow and create robust mobile applications capable of handling images effectively. Feel free to reach out in the comments if you have further questions or insights on working with images in MAUI.