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Yosemite/Sierra/Unsnowy Mountain - Beta/Unused/Cut Level from Jak and Daxter: The Precursor Legacy скачать в хорошем качестве

Yosemite/Sierra/Unsnowy Mountain - Beta/Unused/Cut Level from Jak and Daxter: The Precursor Legacy 3 years ago

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Yosemite/Sierra/Unsnowy Mountain - Beta/Unused/Cut Level from Jak and Daxter: The Precursor Legacy
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Yosemite/Sierra/Unsnowy Mountain - Beta/Unused/Cut Level from Jak and Daxter: The Precursor Legacy

LATEST PROGRESS:    • Yosemite in OpenGOAL: Part 3 - Red Ec...   -------------------------------- 🠗🠗🠗 PLEASE READ WHOLE DESCRIPTION 🠗🠗🠗 ----------------------------------- Jak and Daxter Technical Wiki article: https://jadtech.miraheze.org/wiki/Res... There is no music for this level in the game, I added it during editing! This level was found in the Jak TPL September 2001 Preview build. The build itself is 2 months older than final version, and this level (in file YOS.DGO) is 3 weeks older than the other levels in the build. So it is nearly 3 months older than final version. It is no longer defined anywhere in the game, and thus has no checkpoints either, making it a bit more challenging to load. On top of all that, it is just simply incompatible with the preview build (because it is 3 weeks older). Though with some tricks, I managed to make it load somewhat nicely. The textures are a bit corrupted-looking, and all the actors are missing. Hopefully these issues will be fixable in the future. The following actors are placed in the level (but none are currently present due to the incompatibility): *camera-start: This is usually used for checkpoints, which implies it probably had checkpoint in the past. There is only one placed in this level. *cavewater: No idea what this is, the asset is not present anywhere. There are 6 of them placed in the level. *mistycannon: The cannon from Misty Island and Sentinel Beach. The asset is present, and there is only one placed in the level. *money: Precursor Orbs, they are present in "game engine", so orbs should appear once the issues get fixed. There are 69 of them placed in the level. *plainbox: No idea what this is, the asset is not present anywhere. May have been an earlier version of chests/crates? There are 38 of them placed in the level. *racer: The Zoomer, the asset is present. There is only one placed in the level. *stagdrip: No idea what this is, the asset is not present anywhere. May have something to do with stalagmites? There are 12 of them placed in the level. *swingpole: The actor that is essential for making swingpoles work. They should be fine once the compatibility issues are fixed. Level has 9 of them placed. *water-vol: Water volume, it should be fine once the compatibility issues are fixed. I have a strong feeling that the big blackness surrounded by the level is supposed to be a lake. The internal name of the level is 'yosemite', and it has strong resemblance to concept art in the design bible that is labelled as 'SIERRA'. Also, I asked the composer if this was the mysterious "Unsnowy Mountain" that he composed music for, and he said yes. And it is also worth mentioning that in the old TPL world map in the Design Bible, a 'SIERRAS' area is there, connected to hub3. TPL Design Bible: https://jakanddaxterarchive.home.blog... The article that mentions Yosemite: https://www.gameinformer.com/b/featur... ---------------------- ► Donate: https://ko-fi.com/luminarlight ► Discord: https://discord.me/LightCathedral ► Twitter:   / luminar_light   ► Jak and Daxter Technical Wiki: https://jadtech.miraheze.org/ ► My website: https://luminarlight.github.io/

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