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HOPEFULLY this tutorial will be easier to follow! AND you no longer have to download the MMD Sims 4 Bases! YAY!!! Also, my sincerest apologies to Mac users! You probably won't be able to do this tutorial (UNLESS you use a virtual machine, MAYBE)! LINKS: Bandizip: https://en.bandisoft.com/bandizip/ The Sims 4 Ripper: https://modthesims.info/d/635720/ts4-... Sims4Studio: https://sims4studio.com/thread/29786/... Rokoko Blender Plugin: https://support.rokoko.com/hc/en-us/a... MMD Tools Blender Plugin: https://github.com/UuuNyaa/blender_mm... PMX Editor: https://www.deviantart.com/inochi-pm/... MikuMikuDance: https://learnmmd.com/downloads/ OPTIONAL: IF you want to rename your Sims 4 MMD model bones to Japanese (This is ONLY if you're using a premade motion data, or in my case premade finger poses (which you would ONLY need to rename the finger bones)), here's the corresponding MMD bones for each sims joint! 全ての親 - b__ROOT__ センター - b__ROOT_bind__ 上半身 - b__Spine0__ 上半身2 - b__Spine1__ 上半身3 - b__Spine2__ 首 - b__Neck__ 頭 - b__Head__ 下半身 - b__Pelvis__ LEFT SIDE: 左目 - b__L_Eye__ 左肩 - b__L_Clavicle__ 左腕 - b__L_UpperArm__ 左ひじ - b__L_Forearm__ 左手首 - b__L_Hand__ 左親指0 - b__L_Thumb0__ 左親指1 - b__L_Thumb1__ 左親指2 - b__L_Thumb2__ 左人指1 - b__L_Index0__ 左人指2 - b__L_Index1__ 左人指3 - b__L_Index2__ 左中指1 - b__L_Mid0__ 左中指2 - b__L_Mid1__ 左中指3 - b__L_Mid2__ 左薬指1 - b__L_Ring0__ 左薬指2 - b__L_Ring1__ 左薬指3 - b__L_Ring2__ 左小指1 - b__L_Pinky0__ 左小指2 - b__L_Pinky1__ 左小指3 - b__L_Pinky2__ 左足 - b__L_Thigh__ 左ひざ - b__L_Calf__ 左足首 - b__L_Foot__ 左つま先 OR 左足先EX - b__L_Toe__ 左足IK - b__L_Foot__IK 左つま先IK - b__L_Toe__IK RIGHT SIDE (Basically the same as the left side, EXCEPT you're replacing 左 with 右): 右目 - b__R_Eye__ 右肩 - b__R_Clavicle__ 右腕 - b__R_UpperArm__ 右ひじ - b__R_Forearm__ 右手首 - b__R_Hand__ 右親指0 - b__R_Thumb0__ 右親指1 - b__R_Thumb1__ 右親指2 - b__R_Thumb2__ 右人指1 - b__R_Index0__ 右人指2 - b__R_Index1__ 右人指3 - b__R_Index2__ 右中指1 - b__R_Mid0__ 右中指2 - b__R_Mid1__ 右中指3 - b__R_Mid2__ 右薬指1 - b__R_Ring0__ 右薬指2 - b__R_Ring1__ 右薬指3 - b__R_Ring2__ 右小指1 - b__R_Pinky0__ 右小指2 - b__R_Pinky1__ 右小指3 - b__R_Pinky2__ 右足 - b__R_Thigh__ 右ひざ - b__R_Calf__ 右足首 - b__R_Foot__ 右つま先 OR 右足先EX - b__R_Toe__ 右足IK - b__R_Foot__IK 右つま先IK - b__R_Toe__IK In the bone tab (on the main menu window) ALL bones (EXCPET Root, root bind, and ALL of the facial joints (Squint, the eyebrows, eye lids) (NOT the eyes themselves)) click MVN (next to set) to turn movement OFF! This will ONLY allow rotation in the bones! Also, parent-child (Link to) The parent bones are usually already done, so you don't need to worry...however, the child bones... b__Spine0__ child is b__Spine1__ b__Spine1__ child is b__Spine2__ b__Spine2__ child is b__Neck__ b__Neck__ child is b__Head__ b__Head__ does NOT have a child, however, you CAN put some numbers in the offset (for me, the head offset is 0, 1, 0)! THIS is optional and you do NOT have to put anything IN the offset! For mirror sided joints, make sure to child them to the correct side (Right side would child to right side, left to left) So, b__R_Clavicle__ child would be b__R_UpperArm__ and b__L_Clavicle__ child would me b__L_UpperArm__ b__R/L_Clavicle__ child is b__R/L_UpperArm__ b__R/L_UpperArm__ child is b__R/L_Forearm__ b__R/L_Forearm__ child is b__R/L_Hand__ b__R/L_Hand__ no child needed b__R/L_Thumb0__ child is b__R/L_Thumb1__ b__R/L_Thumb1__ child is b__R/L_Thumb2__ b__R/L_Thumb2__ no child needed b__R/L_Pinky0__ child is b__R/L_Pinky1__ b__R/L_Pinky1__ Child is b__R/L_Pinky2__ b__R/L_Pinky2__ no child needed and so on... For the IK... I highlighted b__R/L_Foot__ (and b__R/L_Toe__) and duplicated them by pressing CTRL+D on my keyboard! I then changed the name to b__R/L_Foot__IK (b__R/L_Toe__IK) and in set I selected ROT, MVN, IK, VIS, Enable. For b__R/L_Foot__IK: CTRL + Click b__R/L_Thigh__ AND b__R/L_Calf__ and CTRL and X (or right click-Copy Index), then select the foot IK over on the side, there are IK preferences, in the link area paste the thigh and calf (CTRL+V) OR right click copy from index. for b__R/L_Toe__IK, same step EXCEPT you want to ONLY copy index b__R/L_Foot__ For the IKs' Loops and Angles: Foot IK - Loop is '40' Angle is '114.5916' Toe IK - Loop is '3' Angle is '229.1831' For the calf (in the foot IK index link), be sure to click 'Limit Angle' in the first X box '-180' in the second X box '-0.5' And that's basically it! IF you have ANY questions, don't hesitate to ask in the comments below and I will try my best to help!!!