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Join Martin Rieger, a leading expert in 3D audio, as he shares his experience at a virtual reality concert. This video offers insights into immersive concert experiences within virtual reality, highlighting key aspects of sound design in this evolving medium. Discover how VR concerts are pushing the boundaries of digital entertainment, with commentary from an expert who truly understands what makes a VR experience great. 🎧 Tip: Am besten mit Kopfhörern hören. This video breaks down what worked and what didn’t: the platform experience, the visual production, and—most importantly—the sound. I explain why stereo was likely chosen, where it fails in VR, why Dolby Atmos-style approaches don’t translate well here, and what a better solution could look like for future VR concerts. This is not a rant, but a technical and experiential analysis from a 3D spatial audio perspective. If VR concerts want to be more than glorified broadcasts, sound has to evolve alongside the visuals. 01:00 – Platform & Presence (Meta Horizon Problems) 06:15 – Visual Production & Camera Language 11:00 – Audio Breakdown (Core Failure) 19:50 – Final Verdict: Why It Feels Unfinished #VR #Coldplay #VRConcert #SpatialAudio #ImmersiveAudio #MetaQuest #MetaHorizon #VirtualReality #XR #LiveMusic #ImmersiveMedia #3daudio