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For the normal final boss, see this: • Sonic 3 & Tenna - Final Boss I thought it'd be fitting to use the Ant Tenna palette here. Anyways, the Roaring Knight here is an incomplete alternate final boss that would've been unlocked with a side quest involving more bosses (or maybe just Eram) and the Shadow Mantle. It was planned to have 2 phases, but the second phase never made it past the planning stages, and only has 3 of its 5 attacks mentioned (The last 2 were undecided). As you can see, it replaces Signal Jammer, Heavily Armed Last Episode, and Last Episode. Due to a bug, you can't fight those 3 unless you play as Tails, since he specifically is locked out of this boss. It's not hard to fix the code yourself, but I forgot where to do it. By the way, in postcredits.lemon, an extra ending sequence is outlined. There's no code, just a description of what would've been implemented. It's worth looking at. ------------------------ ??? ------------------------ ??? ATK ??? DEF ??? No data available. ------------------------ This version of the Roaring Knight is pathetically easy in comparison to almost everything else in the mod, the other Roaring Knight mod by Dynamic Lemons, and the official one in Deltarune. You have to hit it with the insta-shield, which I guess is something. Since the boss description is short and I don't have much to say about the fight itself, I'll include the (also short) dev commentary below. // This boss only exists because me and Lemons thought it would be a really funny bit to make two Knight fights and then release them on the same day. // Sadly, I lost motivation and interest as soon as the first phase was done. Still, have fun with what there is, though...