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----------------------------------------------------------------------- Follow me! / coliflowerz Check out my stream! / coliflowerz ----------------------------------------------------------------------- v1.12 Guide for Angel's basic tools and combos to get you started playing The King of Fighters XIV. These combos may not be optimized, but range from beginner to intermediate in difficulty and should give you a head start in learning this character. Feedback and questions are welcome! Please refrain from character requests. I will create a guide for the entire cast, but I will go at my own pace. Please understand. Additional notes: Before we start, I'd like to give a huge shout-out to the fellas in the Team Mexico Discord and fellas on Twitter for compiling a lot of this Angel tech, including @DECHIMO and @SpiidiOnNoita. I literally couldn't have compiled this without their hard work. Please give them a follow! My baby! Very strange things happen to Angel scaling wise when it comes to her supers; some of the oddly short combos are a result of that. As you can tell by the video length, she has a lot of combo variety, all useful in some way because of her multitude of combo starters. I apologize if this video isn't terribly interesting because of the repetition, but I hope you learn something! For an even more in-depth tutorial on Angel's Unchain basics, please check out Spiidi's video here: • KOFXIV - Angel Unchain Basics Transcript: http://pastebin.com/k99Va1S2 Notation: P = Punch K = Kick A = Light Punch (Square) B = Light Kick (X) C = Heavy Punch (Triangle) D = Heavy Kick (Circle) st. = standing cl. = close cr. = crouching j. = jumping b, d, f = back, down, forward respectively [n] = hold n direction for at least half a second qcf = quarter circle forward (d, df, f) qcb = quarter circle back (d, db, b) hcf = half circle forward (b, db, d, df, f) hcb = half circle back (f, df, d, db, b) dp = dragon punch (f, d, df) rdp = reverse dragon punch (b, d, db) xx = cancel arrow = do immediately after unless specified = follow up (n) = cancel after nth hit of the move BGM: VS. Miror B - Pokemon XD: Gale of Darkness