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In this 3ds Max tutorial, I'll show you how to setup a TyFlow simulation, where we'll use the Find Target operator to attract rigid bodies (a 3D model of euro coins) so that they fly around our scene with wind and no gravity in a cool way. This creates a swirling vortex or tornado type simulation animation where the money collides and rolls around being driven by a Force and Point Force operator. After the TyFlow tutorial, I'll show you how to render the animation in real-time in Nvidia Omniverse Create. Using an alembic sequence export, some simple omniverse lighting, and OmniPBR materials, we can output our simulation with realtime rendering. I've provided the free Tyflow scene project below, feel free to download it along with other simulation examples I've created. If you're interested in realtime rendering and filmmaking, you can download Nvidia Omniverse Create and all of their free software here: https://developer.nvidia.com/nvidia-o... Visit my website for more free 3ds Max tutorials: https://edstudios.ca/motion-graphics-... Download this project file and all of my 3ds Max and TyFlow Scene Files: / edstudios