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Isla's combo structures is unlike anyone else's! Now that I think about I should have expected nothing less from KOF 15's flagship Rebel. But no worries I've got it all covered from Meterless to Meter Dumps the BNBs are all here. Like any combo guide if you have questions or concerns try the description then the comments. Share and Like the Video while your here (it Helps a lot! 🙏🏾❤) Liked the Vid? Support the channel with SuperThanks! ► Click the ❤ Above Get access to Coaching and Content by becoming a member ► / @2xkairos More questions? Chat with us in the discord ► / discord Even more FGC Tech ► https://x.com/2XKairos BGM: The King of Fighters XV OST - Time for revolution It's our generation (Rival Team Theme) Input Notation: Input Notation: (Assuming Player 1 Side) ↖️⬆️↗️ 7 8 9 ⬅️🚹➡️ = 4 5 6 ↙️⬇️↘️ 1 2 3 QCF = quarter circle forward/236 QCB = quarter circle back/214 HCF = half circle forward/41236 HCB = half circle backwards/63214 DP = Dragon Punch motion/623 lp = Light Punch = A lk = Light Kick = B hp = Heavy Punch = C hk = Heavy Kick = D f = forward/6 b = back/4 cl. = Close cr. = Crouching j. = Jumping CMD = Command Grab QM = Quick Max Mode = hp+lk MM = Max Mode = hp+lk BB = blowback attack S.strike = Shatter Strike = qcf+hp+hk Terms used: Safe Jump - A very well-timed jump attack on a character who is rising from a knockdown. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. Combo Notation: Midscreen Cr.light Combo cr.lk, cr.lp, st.lp, qcb+lk F.throw Safe Jump st.lp, hop | Beats 4f Reversals (Near/In corner only) Jump in Cl.Heavy Combo j.hp, Cl.hp - f.lk, qcb+lk Safe Jump: Safe Jump: cl.lk, Hop (works anywhere) Near Corner Blowback combo hp+hk, qcb+hk~hk, qcb+lk, qcb(x2)+lp, dl.qcf+lp, Dp.HK Midscreen Quick Max Combo cr.lk, cr.lp, st.lk, lk+hp, cl.lp, cl.hp, qcb+lk, qcb(x2)+lp, qcb+hk~lp safe jump: forward Hop (works anywhere) Midscreen Quick max super ext. Combo st.hp, lk+hp, st.hp, qcb+lk, qcb(x2)+lp, qcf(x2)+lk+hk Midscreen ex combo j.hp, cl.hk, qcb+lk+hk~p, dp.hk st.hp is very hit confirmable, you can use this as a starter instead of a jump in! Midscreen 2 meter combo j.hp, cl.hk, f+lk, qcf+lk+hk, dp+lk+hk qcf+hk, qcf(x2)+lk 1 meter corner combo j.hp, cl.hk, f+lk, qcf+lk+hk, qcb+lk, qcf(x2)+lk, dl.qcf+lp, DP.HK 2 meter corner combo st.hp, qcb+lk+hk~P, qcb+lk, qcb(x2)+lp, dl.qcf+lp, DP+lk+Hk, qcf+hk, qcf(x2)+lk Midsceen 50/50 reset into Meter Dump j.hp, cl.hp, f.lk, qcbf+lk+hk, microwalk, st.hp, qcb+hk~hk, st.hp, lk+hp, st.hp, qcb+lk, qcf(x2)+lk+hk, qcb, qcf+hk~hk if she’s releasing the kick before you cancel it that means you need to hit them out of the air sooner (while they are higher in the air. The move detects hurtboxs in front not above. #kingoffighters15 #islacombos #KairosFGC