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Grand Theft Auto: San Andreas is a 2004 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the seventh overall entry in the Grand Theft Auto series and the fifth main game, following 2002's Grand Theft Auto: Vice City. Set within the fictional U.S. state of San Andreas (based on California and Nevada) in 1992, the game follows Carl "CJ" Johnson, who returns home after his mother's murder. Finding his street gang in decline, CJ works to rebuild it while clashing with corrupt authorities and rival criminals and gradually uncovers the truth behind his mother's death. The game is played from a third-person perspective, and its world is navigated on foot or by vehicle. The open world design lets the player freely roam San Andreas, consisting of three major metropolitan cities: Los Santos, San Fierro, and Las Venturas, based on Los Angeles, San Francisco, and Las Vegas, respectively. Rockstar conducted on-site research in each city and consulted Los Angeles natives DJ Pooh, Estevan Oriol, and Mister Cartoon for help imitating the city's culture. The narrative is based on multiple real-life events in Los Angeles, including the Bloods and Crips street gang rivalry, the 1990s crack epidemic, the 1992 Los Angeles riots, and the Rampart scandal. The 75-person development team spent nearly two years creating the game. San Andreas was released in October 2004 for the PlayStation 2. The game received critical acclaim for its characters, narrative, open world design, and visual fidelity, but mixed responses towards its mission design, technical issues, and portrayal of race. It generated controversy when the hidden "Hot Coffee" sex minigame was discovered, briefly requiring the game to be re-rated Adults Only. San Andreas received year-end accolades from several gaming publications, and it is considered one of the sixth generation of console gaming's most significant titles and among the best video games ever made. It was released for Windows and the Xbox in 2005, followed by enhanced versions and mobile ports in the 2010s, and a remastered version in 2021. San Andreas is the best-selling PlayStation 2 game with over 17.3 million copies sold, and one of the best-selling games of all time with 27.5 million copies sold overall. Its successor, Grand Theft Auto IV, was released in April 2008. Several historical events influenced the narrative, including the Rampart scandal of the Los Angeles Police Department, the 1990s crack epidemic, the 1992 Los Angeles riots, and the rivalry between the Bloods and Crips street gangs. Sam Houser was fascinated by the appearances of street gangs and terrified by their behavior. The writers sought to accurately portray gang violence without glorifying it, and they wanted each gang to act differently, signified by unique walking styles. DJ Pooh was hired to co-write the game from an American perspective. The narrative was influenced by Hollywood films; Dan Houser said the team watched "hundreds of movies to get the California vibe". The developers referenced Boyz n the Hood (1991), Colors (1988), and Menace II Society (1993) for narrative inspiration, and compared their in-game locations to those in different films: the countryside to Deliverance (1972), San Fierro to Bullitt (1968), and Las Venturas to Casino (1995). Journalists identified references to other films like Juice (1992) and New Jack City (1991). The focus on several communities in San Andreas was prompted by the variety in 1990s West Coast culture. San Andreas concluded a loosely connected trilogy of Grand Theft Auto games, set in the 1980s (Vice City), 1990s (San Andreas), and early 2000s (III). The team wanted the games to be loosely connected in their avoidance of an "ultimate bad guy". Dan Houser enjoyed the inclusion of III's antagonist Catalina in San Andreas to make the character more sympathetic. The team felt "the world's attention was on California" in the 1990s in regard to news and music, and that it translated well to the game. They initially considered other time periods, like the 1930s to 1950s, for the game's setting but found them incongruous with the series. Dan Houser said the game's satire was aimed towards the "broader weirdness" of American consumerism and action films. He noted the writers attempted to outdo each other's humor. The team wanted to give players the freedom to make choices while maintaining interest in the story. The game features over 400 speaking actors and over 60,000 lines of dialogue, including over 7,700 for CJ; it broke a Guinness World Record for the largest video game voice cast with 861 credited actors. Recording took place over roughly five months. Each non-player character had around an hour of dialogue, in contrast to Vice City's ten minutes. Join this channel to get access to perks: / @vicecityvidz #gta6 #sanandreas #gta