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Played in GZDoom, Boom compatibility (strict). This is a first map by Doomworld user gabirupee, and they decided to start out with a slaughter map. Despite being a first map they seem to understand how to construct some solid combat puzzles! The first room is the bulk of the map and as you can see, requires a bit of experimentation to figure out. I'm not a slaughter pro (yet!) so it takes me some time to execute my plan even once I figure it out, but I eventually get it. And I keep missing the surprise rocket launcher archvile because I turn around immediately, so I think it's the archie up top that has descended! Once you overcome the first fight it's mostly smooth sailing from there, so I'll be uploading a UV max saveless soon. It's not a difficult accomplishment if you can get through the first fight without save-scumming though. Try it out yourself, and I'm looking forward to more from gabirupee! Thread and map here: https://www.doomworld.com/forum/topic... 00:00 Figuring out the first room 29:39 Passing the first room 34:29 The rest