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This was a weird one. I wanted to make something that would borrow elements from outside of the form when I wanted to use them in the actual game. It worked OK, but I really needed to create some subroutines that could be used to help move everything along nicer. Having the game borrow elements from outside the form is pretty pointless anyway, as it would probably be faster just to create the required objects during runtime, but I'm a bit backwards in everything I do. I figured I'd try it in a maze, where the mouse would be a princess captured by the antagonist (plot twist - you're the antagonist), and the protagonist needs to make his way to the castle to save her, but in Mario style, she's in a different castle. Also tried movement without a timer, it is absolute poop. So slow and blocky.