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PSK Slender Fortress: 45.235.99.105:27061 Heyo Everyone!!! Well then, this was a fast update, as V3 has just released this 24th of January 2025! While this session I had with some friends, until eventually a lot of people joined happened on the 27th of January (at like 1 am CET). So I'll imagine this map has been seem in other servers already by others! So one has to wonder, what got changed! Well it's quite the significant changes that has happened, mostly improvements and feedback from what was shared I'll imagine! From what you can notice from just playing is stuff like, starting grace has been increased, there's now a ramp in the start of the transition between zone a and zone b, to avoid bosses getting stuck in those. The shortcut to the watchtower has been destroyed, but it's an extra exit from there now, making the transition a one path way, but some really hard/sneaky page spots have been removed, as well as some new ones, as well as it allows now 2 pages to spawn in basically the same zone, making overall Zone B a bit easier but still challenging, a good balance. Zone C, the Ruins has been given a good quality of life improvement! It has a lot more lighting from fire barrels and it's a lot more open instead of being so blocked off, even adding a new entrance throught a basement to the left of the ruins! Lastly on Zone D, the town, the windows that weren't transparent, have been made so the bosses can't see throught it, allowing for more fair start-chases but giving bosses more spawn spots! The survival after all pages being collected has been removed. Overall I believe this is a wonderful improvement, while I didn't get to share my thoughts other than first impressions, since well I didn't get to play much the map in terms of making a video for it, as I was stuck doing a lot of introduction stuff. Exploring the new Zone B, has been fun and all, but some sneaky spots has made the long lasting rounds sorta exhausting to complete at times, especially if you were low population, even had to ask a friend to help me with learning some spots I had no idea about! My other main complain was the flashlight, I sorta overused the flashlight in this map, but I surely did take for granted how dark it was previously. All of this has been now improved and changed for the better, glad feedback is being shared around and quality of life of changes are being done, as well dealing with those nasty bugs! The new parkour added in v2 took me a while to find out where it was I'm not gonna lie xd Overall really happy to see this map get improved on! I feel like one slight complain I seen, from v2 that has not been looked at, it's the storm volume, which I'll say is now dependant on people's setup, buuuuut it's way better than how it was in v1a. Timestamps: 0:00 - Invading Executioner (Code: Vein) [Nightmare Difficulty] 9:57 - Painis Cupcake (TF2 Freak) [Hardcore Difficulty] 20:43 - Special Round: Escape Tickets 21:00 - Mannequins (ULTRAKILL) [Normal Difficulty] 26:04 - Alpine Predator (TERA) [Normal Difficulty] 32:15 - The Batter & Fat Specters (OFF) [Hardcore Difficulty - SR: Single Player] 43:22 - PvZ Zombies (Plant Vs Zombies Franchise) [Nightmare Difficulty] 53:20 - Suicide Squidward (Creepypasta) [Insane Difficulty] 1:02:54 - SoupCock Porkpie (TF2 Freak) [Normal Difficulty - SR: Class Scramble] 1:10:37 - Russel Northrop (Bully) [Insane Difficulty] Enjoy!!!